/*
**  ClanLib SDK
**  Copyright (c) 1997-2015 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/


#pragma once

#include "../Render/uniform_buffer.h"

namespace clan
{
/// \addtogroup clanDisplay_Display clanDisplay Display
/// \{

/// \brief Uniform Buffer provider.
class UniformBufferProvider
{
/// \name Construction
/// \{
public:
	virtual ~UniformBufferProvider() { }

	/// \brief Constructs a vertex array buffer.
	virtual void create(int size, BufferUsage usage) = 0;

	/// \brief Create
	///
	/// \param data = void
	/// \param size = value
	/// \param usage = Buffer Usage
	virtual void create(const void *data, int size, BufferUsage usage) = 0;
/// \}

/// \name Attributes
/// \{
public:
/// \}

/// \name Operations
/// \{
public:
	/// \brief Uploads data to uniforms buffer.
	///
	/// The size specified must match the size of the buffer and is only included to help guard against buffer overruns.
	virtual void upload_data(GraphicContext &gc, const void *data, int size) = 0;

	/// \brief Copies data from transfer buffer
	virtual void copy_from(GraphicContext &gc, TransferBuffer &buffer, int dest_pos, int src_pos, int size) = 0;

	/// \brief Copies data to transfer buffer
	virtual void copy_to(GraphicContext &gc, TransferBuffer &buffer, int dest_pos, int src_pos, int size) = 0;
/// \}

/// \name Implementation
/// \{
private:
/// \}
};

}

/// \}
