/*
**  ClanLib SDK
**  Copyright (c) 1997-2015 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    Mark Page
*/


#pragma once

#include "../../Core/Resources/resource.h"
#include <memory>

namespace clan
{
/// \addtogroup clanSound_Resources clanSound Resources
/// \{

class ResourceManager;
class SoundBuffer;

class SoundCache
{
public:
	virtual ~SoundCache() { }
	virtual Resource<SoundBuffer> get_sound(const std::string &id) = 0;

	static SoundCache &get(const ResourceManager &resources);
	static void set(ResourceManager &resources, const std::shared_ptr<SoundCache> &cache);
};

}

/// \}
