Box2D 2.3.0 A 2D Physics Engine for Games

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- b

Here is a list of all documented file members with links to the documentation:

### - b -

- b2_aabbExtension : b2Settings.h
- b2_aabbMultiplier : b2Settings.h
- b2_addState : b2Collision.h
- b2_angularSleepTolerance : b2Settings.h
- b2_angularSlop : b2Settings.h
- b2_baumgarte : b2Settings.h
- b2_linearSleepTolerance : b2Settings.h
- b2_linearSlop : b2Settings.h
- b2_maxAngularCorrection : b2Settings.h
- b2_maxLinearCorrection : b2Settings.h
- b2_maxManifoldPoints : b2Settings.h
- b2_maxPolygonVertices : b2Settings.h
- b2_maxRotation : b2Settings.h
- b2_maxSubSteps : b2Settings.h
- b2_maxTOIContacts : b2Settings.h
- b2_maxTranslation : b2Settings.h
- b2_nullState : b2Collision.h
- b2_persistState : b2Collision.h
- b2_polygonRadius : b2Settings.h
- b2_removeState : b2Collision.h
- b2_timeToSleep : b2Settings.h
- b2_velocityThreshold : b2Settings.h
- b2_version : b2Settings.h
- b2Alloc() : b2Settings.h
- b2ClipSegmentToLine() : b2Collision.h
- b2CollideCircles() : b2Collision.h
- b2CollideEdgeAndCircle() : b2Collision.h
- b2CollideEdgeAndPolygon() : b2Collision.h
- b2CollidePolygonAndCircle() : b2Collision.h
- b2CollidePolygons() : b2Collision.h
- b2Free() : b2Settings.h
- b2GetPointStates() : b2Collision.h
- b2Log() : b2Settings.h
- b2PointState : b2Collision.h
- b2TestOverlap() : b2Collision.h