/*  This file is part of the Vc library.

    Copyright (C) 2011-2012 Matthias Kretz <kretz@kde.org>

    Vc is free software: you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as
    published by the Free Software Foundation, either version 3 of
    the License, or (at your option) any later version.

    Vc is distributed in the hope that it will be useful, but
    WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with Vc.  If not, see <http://www.gnu.org/licenses/>.

*/

#ifndef VC_SSE_SHUFFLE_H
#define VC_SSE_SHUFFLE_H

#include "macros.h"

/*OUTER_NAMESPACE_BEGIN*/
namespace Vc
{
    enum VecPos {
        X0, X1, X2, X3, X4, X5, X6, X7,
        Y0, Y1, Y2, Y3, Y4, Y5, Y6, Y7
    };

    namespace Mem
    {
        // shuffle<X1, X2, Y0, Y2>([x0 x1 x2 x3], [y0 y1 y2 y3]) = [x1 x2 y0 y2]
        template<VecPos Dst0, VecPos Dst1, VecPos Dst2, VecPos Dst3> static Vc_ALWAYS_INLINE __m128 Vc_CONST shuffle(__m128 x, __m128 y) {
            VC_STATIC_ASSERT(Dst0 >= X0 && Dst1 >= X0 && Dst2 >= Y0 && Dst3 >= Y0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X3 && Dst1 <= X3 && Dst2 <= Y3 && Dst3 <= Y3, Incorrect_Range);
            return _mm_shuffle_ps(x, y, Dst0 + Dst1 * 4 + (Dst2 - Y0) * 16 + (Dst3 - Y0) * 64);
        }

        // shuffle<X1, Y0>([x0 x1], [y0 y1]) = [x1 y0]
        template<VecPos Dst0, VecPos Dst1> static Vc_ALWAYS_INLINE __m128d Vc_CONST shuffle(__m128d x, __m128d y) {
            VC_STATIC_ASSERT(Dst0 >= X0 && Dst1 >= Y0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X1 && Dst1 <= Y1, Incorrect_Range);
            return _mm_shuffle_pd(x, y, Dst0 + (Dst1 - Y0) * 2);
        }

#if !defined(VC_IMPL_SSE4_1) && !defined(VC_IMPL_AVX)
#define Vc_MAKE_INTRINSIC__(name__) Vc::SSE::_VC_CAT(m,m,_,name__)
#else
#define Vc_MAKE_INTRINSIC__(name__) _VC_CAT(_,mm,_,name__)
#endif

        // blend<X0, Y1>([x0 x1], [y0, y1]) = [x0 y1]
        template<VecPos Dst0, VecPos Dst1> static Vc_ALWAYS_INLINE __m128d Vc_CONST blend(__m128d x, __m128d y) {
            VC_STATIC_ASSERT(Dst0 == X0 || Dst0 == Y0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst1 == X1 || Dst1 == Y1, Incorrect_Range);
            return Vc_MAKE_INTRINSIC__(blend_pd)(x, y, (Dst0 / Y0) + (Dst1 / Y0) * 2);
        }

        // blend<X0, Y1>([x0 x1], [y0, y1]) = [x0 y1]
        template<VecPos Dst0, VecPos Dst1, VecPos Dst2, VecPos Dst3> static Vc_ALWAYS_INLINE __m128 Vc_CONST blend(__m128 x, __m128 y) {
            VC_STATIC_ASSERT(Dst0 == X0 || Dst0 == Y0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst1 == X1 || Dst1 == Y1, Incorrect_Range);
            VC_STATIC_ASSERT(Dst2 == X2 || Dst2 == Y2, Incorrect_Range);
            VC_STATIC_ASSERT(Dst3 == X3 || Dst3 == Y3, Incorrect_Range);
            return Vc_MAKE_INTRINSIC__(blend_ps)(x, y,
                    (Dst0 / Y0) *  1 + (Dst1 / Y1) *  2 +
                    (Dst2 / Y2) *  4 + (Dst3 / Y3) *  8);
        }

        template<VecPos Dst0, VecPos Dst1, VecPos Dst2, VecPos Dst3, VecPos Dst4, VecPos Dst5, VecPos Dst6, VecPos Dst7>
        static Vc_ALWAYS_INLINE __m128i Vc_CONST blend(__m128i x, __m128i y) {
            VC_STATIC_ASSERT(Dst0 == X0 || Dst0 == Y0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst1 == X1 || Dst1 == Y1, Incorrect_Range);
            VC_STATIC_ASSERT(Dst2 == X2 || Dst2 == Y2, Incorrect_Range);
            VC_STATIC_ASSERT(Dst3 == X3 || Dst3 == Y3, Incorrect_Range);
            VC_STATIC_ASSERT(Dst4 == X4 || Dst4 == Y4, Incorrect_Range);
            VC_STATIC_ASSERT(Dst5 == X5 || Dst5 == Y5, Incorrect_Range);
            VC_STATIC_ASSERT(Dst6 == X6 || Dst6 == Y6, Incorrect_Range);
            VC_STATIC_ASSERT(Dst7 == X7 || Dst7 == Y7, Incorrect_Range);
            return Vc_MAKE_INTRINSIC__(blend_epi16)(x, y,
                    (Dst0 / Y0) *  1 + (Dst1 / Y1) *  2 +
                    (Dst2 / Y2) *  4 + (Dst3 / Y3) *  8 +
                    (Dst4 / Y4) * 16 + (Dst5 / Y5) * 32 +
                    (Dst6 / Y6) * 64 + (Dst7 / Y7) *128
                    );
        }

        // permute<X1, X2, Y0, Y2>([x0 x1 x2 x3], [y0 y1 y2 y3]) = [x1 x2 y0 y2]
        template<VecPos Dst0, VecPos Dst1, VecPos Dst2, VecPos Dst3> static Vc_ALWAYS_INLINE __m128 Vc_CONST permute(__m128 x) {
            VC_STATIC_ASSERT(Dst0 >= X0 && Dst1 >= X0 && Dst2 >= X0 && Dst3 >= X0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X3 && Dst1 <= X3 && Dst2 <= X3 && Dst3 <= X3, Incorrect_Range);
            return _mm_shuffle_ps(x, x, Dst0 + Dst1 * 4 + Dst2 * 16 + Dst3 * 64);
        }

        template<VecPos Dst0, VecPos Dst1, VecPos Dst2, VecPos Dst3> static Vc_ALWAYS_INLINE __m128i Vc_CONST permute(__m128i x) {
            VC_STATIC_ASSERT(Dst0 >= X0 && Dst1 >= X0 && Dst2 >= X0 && Dst3 >= X0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X3 && Dst1 <= X3 && Dst2 <= X3 && Dst3 <= X3, Incorrect_Range);
            return _mm_shuffle_epi32(x, Dst0 + Dst1 * 4 + Dst2 * 16 + Dst3 * 64);
        }

        template<VecPos Dst0, VecPos Dst1, VecPos Dst2, VecPos Dst3> static Vc_ALWAYS_INLINE __m128i Vc_CONST permuteLo(__m128i x) {
            VC_STATIC_ASSERT(Dst0 >= X0 && Dst1 >= X0 && Dst2 >= X0 && Dst3 >= X0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X3 && Dst1 <= X3 && Dst2 <= X3 && Dst3 <= X3, Incorrect_Range);
            return _mm_shufflelo_epi16(x, Dst0 + Dst1 * 4 + Dst2 * 16 + Dst3 * 64);
        }

        template<VecPos Dst0, VecPos Dst1, VecPos Dst2, VecPos Dst3> static Vc_ALWAYS_INLINE __m128i Vc_CONST permuteHi(__m128i x) {
            VC_STATIC_ASSERT(Dst0 >= X4 && Dst1 >= X4 && Dst2 >= X4 && Dst3 >= X4, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X7 && Dst1 <= X7 && Dst2 <= X7 && Dst3 <= X7, Incorrect_Range);
            return _mm_shufflehi_epi16(x, (Dst0 - X4) + (Dst1 - X4) * 4 + (Dst2 - X4) * 16 + (Dst3 - X4) * 64);
        }

        template<VecPos Dst0, VecPos Dst1, VecPos Dst2, VecPos Dst3, VecPos Dst4, VecPos Dst5, VecPos Dst6, VecPos Dst7>
            static Vc_ALWAYS_INLINE __m128i Vc_CONST permute(__m128i x) {
            VC_STATIC_ASSERT(Dst0 >= X0 && Dst1 >= X0 && Dst2 >= X0 && Dst3 >= X0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X3 && Dst1 <= X3 && Dst2 <= X3 && Dst3 <= X3, Incorrect_Range);
            VC_STATIC_ASSERT(Dst4 >= X4 && Dst5 >= X4 && Dst6 >= X4 && Dst7 >= X4, Incorrect_Range);
            VC_STATIC_ASSERT(Dst4 <= X7 && Dst5 <= X7 && Dst6 <= X7 && Dst7 <= X7, Incorrect_Range);
            if (Dst0 != X0 || Dst1 != X1 || Dst2 != X2 || Dst3 != X3) {
                x = _mm_shufflelo_epi16(x, Dst0 + Dst1 * 4 + Dst2 * 16 + Dst3 * 64);
            }
            if (Dst4 != X4 || Dst5 != X5 || Dst6 != X6 || Dst7 != X7) {
                x = _mm_shufflehi_epi16(x, (Dst4 - X4) + (Dst5 - X4) * 4 + (Dst6 - X4) * 16 + (Dst7 - X4) * 64);
            }
            return x;
        }
    } // namespace Mem
    // The shuffles and permutes above use memory ordering. The ones below use register ordering:
    namespace Reg
    {
        // shuffle<Y2, Y0, X2, X1>([x3 x2 x1 x0], [y3 y2 y1 y0]) = [y2 y0 x2 x1]
        template<VecPos Dst3, VecPos Dst2, VecPos Dst1, VecPos Dst0> static Vc_ALWAYS_INLINE __m128 Vc_CONST shuffle(__m128 x, __m128 y) {
            return Mem::shuffle<Dst0, Dst1, Dst2, Dst3>(x, y);
        }

        // shuffle<Y0, X1>([x1 x0], [y1 y0]) = [y0 x1]
        template<VecPos Dst1, VecPos Dst0> static Vc_ALWAYS_INLINE __m128d Vc_CONST shuffle(__m128d x, __m128d y) {
            return Mem::shuffle<Dst0, Dst1>(x, y);
        }

        // shuffle<X3, X0, X2, X1>([x3 x2 x1 x0]) = [x3 x0 x2 x1]
        template<VecPos Dst3, VecPos Dst2, VecPos Dst1, VecPos Dst0> static Vc_ALWAYS_INLINE __m128i Vc_CONST permute(__m128i x) {
            VC_STATIC_ASSERT(Dst0 >= X0 && Dst1 >= X0 && Dst2 >= X0 && Dst3 >= X0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X3 && Dst1 <= X3 && Dst2 <= X3 && Dst3 <= X3, Incorrect_Range);
            return _mm_shuffle_epi32(x, Dst0 + Dst1 * 4 + Dst2 * 16 + Dst3 * 64);
        }

        // shuffle<Y2, Y0, X2, X1>([x3 x2 x1 x0], [y3 y2 y1 y0]) = [y2 y0 x2 x1]
        template<VecPos Dst3, VecPos Dst2, VecPos Dst1, VecPos Dst0> static Vc_ALWAYS_INLINE __m128i Vc_CONST shuffle(__m128i x, __m128i y) {
            VC_STATIC_ASSERT(Dst0 >= X0 && Dst1 >= X0 && Dst2 >= Y0 && Dst3 >= Y0, Incorrect_Range);
            VC_STATIC_ASSERT(Dst0 <= X3 && Dst1 <= X3 && Dst2 <= Y3 && Dst3 <= Y3, Incorrect_Range);
            return _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(x), _mm_castsi128_ps(y), Dst0 + Dst1 * 4 + (Dst2 - Y0) * 16 + (Dst3 - Y0) * 64));
        }

        // blend<Y1, X0>([x1 x0], [y1, y0]) = [x1 y0]
        template<VecPos Dst1, VecPos Dst0> static Vc_ALWAYS_INLINE __m128d Vc_CONST blend(__m128d x, __m128d y) {
            return Mem::blend<Dst0, Dst1>(x, y);
        }

        template<VecPos Dst3, VecPos Dst2, VecPos Dst1, VecPos Dst0> static Vc_ALWAYS_INLINE __m128 Vc_CONST blend(__m128 x, __m128 y) {
            return Mem::blend<Dst0, Dst1, Dst2, Dst3>(x, y);
        }
    } // namespace Reg
} // namespace Vc
/*OUTER_NAMESPACE_END*/

#include "undomacros.h"

#endif // VC_SSE_SHUFFLE_H
