clan::Pointd Member List

This is the complete list of members for clan::Pointd, including all inherited members.

angle(const Vec2< double > &vector) const | clan::Vec2< double > |
angle_line(const Vec2< double > &point) const | clan::Vec2< double > |
angle_normed(const Vec2< double > &vector) const | clan::Vec2< double > |
calc_origin(Origin origin, const Sizex< double > &size) | clan::Vec2< double > | static
datatype typedef | clan::Vec2< double > |
distance(const Vec2< double > &vector) const | clan::Vec2< double > |
dot(const Vec2< double > &vector_1, const Vec2< double > &vector_2) | clan::Vec2< double > | inline static
dot(const Vec2< double > &vector) const | clan::Vec2< double > | inline
g | clan::Vec2< double > |
is_equal(const Vec2< double > &first, const Vec2< double > &second, doubleepsilon) | clan::Vec2< double > | inline static
is_equal(const Vec2< double > &other, doubleepsilon) const | clan::Vec2< double > | inline
length() const | clan::Vec2< double > |
normalize(const Vec2< double > &vector) | clan::Vec2< double > | static
normalize() | clan::Vec2< double > |
operator!=(const Vec2< double > &vector) const | clan::Vec2< double > | inline
operator*=(const Vec2< double > &vector) | clan::Vec2< double > | inline
operator*=(doublevalue) | clan::Vec2< double > | inline
operator+=(const Vec2< double > &vector) | clan::Vec2< double > | inline
operator+=(doublevalue) | clan::Vec2< double > | inline
operator-() const | clan::Vec2< double > | inline
operator-=(const Vec2< double > &vector) | clan::Vec2< double > | inline
operator-=(doublevalue) | clan::Vec2< double > | inline
operator/=(const Vec2< double > &vector) | clan::Vec2< double > | inline
operator/=(doublevalue) | clan::Vec2< double > | inline
operator<(const Vec2< double > &vector) const | clan::Vec2< double > | inline
operator=(const Vec2< double > &vector) | clan::Vec2< double > | inline
operator==(const Vec2< double > &vector) const | clan::Vec2< double > | inline
Pointd() | clan::Pointd | inline
Pointd(double x, double y) | clan::Pointd | inline
Pointd(const Pointx< double > &p) | clan::Pointd | inline
Pointd(const Vec2< double > &p) | clan::Pointd | inline
Pointx() | clan::Pointx< double > | inline
Pointx(doublex, doubley) | clan::Pointx< double > | inline
Pointx(const Pointx< double > &p) | clan::Pointx< double > | inline
Pointx(const Vec2< double > &p) | clan::Pointx< double > | inline
r | clan::Vec2< double > |
rotate(const Vec2< double > &vector, const Vec2< double > &hotspot, const Angle &angle) | clan::Vec2< double > | static
rotate(const Vec2< double > &hotspot, const Angle &angle) | clan::Vec2< double > |
round(const Vec2< double > &vector) | clan::Vec2< double > | static
round() | clan::Vec2< double > |
round_value(float value) const | clan::Vec2< double > |
s | clan::Vec2< double > |
t | clan::Vec2< double > |
Vec2() | clan::Vec2< double > | inline
Vec2(const double &scalar) | clan::Vec2< double > | inline explicit
Vec2(const Vec3< double > &copy) | clan::Vec2< double > | inline explicit
Vec2(const Vec4< double > &copy) | clan::Vec2< double > | inline explicit
Vec2(const double &p1, const double &p2) | clan::Vec2< double > | inline explicit
Vec2(const double *array_xy) | clan::Vec2< double > | inline explicit
Vec2(const Vec2< double > &copy) | clan::Vec2< double > |
Vec2(const Vec2< float > &copy) | clan::Vec2< double > |
Vec2(const Vec2< int > &copy) | clan::Vec2< double > |
x | clan::Vec2< double > |
y | clan::Vec2< double > |