clan::Pointx< Type > Member List

This is the complete list of members for clan::Pointx< Type >, including all inherited members.

angle(const Vec2< Type > &vector) const | clan::Vec2< Type > |
angle_line(const Vec2< Type > &point) const | clan::Vec2< Type > |
angle_normed(const Vec2< Type > &vector) const | clan::Vec2< Type > |
calc_origin(Origin origin, const Sizex< Type > &size) | clan::Vec2< Type > | static
datatype typedef | clan::Vec2< Type > |
distance(const Vec2< Type > &vector) const | clan::Vec2< Type > |
dot(const Vec2< Type > &vector_1, const Vec2< Type > &vector_2) | clan::Vec2< Type > | inline static
dot(const Vec2< Type > &vector) const | clan::Vec2< Type > | inline
g | clan::Vec2< Type > |
is_equal(const Vec2< Type > &first, const Vec2< Type > &second, Type epsilon) | clan::Vec2< Type > | inline static
is_equal(const Vec2< Type > &other, Type epsilon) const | clan::Vec2< Type > | inline
length() const | clan::Vec2< Type > | inline
length() const | clan::Vec2< Type > | inline
length() const | clan::Vec2< Type > | inline
normalize(const Vec2< Type > &vector) | clan::Vec2< Type > | inline static
normalize() | clan::Vec2< Type > | inline
operator!=(const Vec2< Type > &vector) const | clan::Vec2< Type > | inline
operator*=(const Vec2< Type > &vector) | clan::Vec2< Type > | inline
operator*=(Type value) | clan::Vec2< Type > | inline
operator+=(const Vec2< Type > &vector) | clan::Vec2< Type > | inline
operator+=(Type value) | clan::Vec2< Type > | inline
operator-() const | clan::Vec2< Type > | inline
operator-=(const Vec2< Type > &vector) | clan::Vec2< Type > | inline
operator-=(Type value) | clan::Vec2< Type > | inline
operator/=(const Vec2< Type > &vector) | clan::Vec2< Type > | inline
operator/=(Type value) | clan::Vec2< Type > | inline
operator<(const Vec2< Type > &vector) const | clan::Vec2< Type > | inline
operator=(const Vec2< Type > &vector) | clan::Vec2< Type > | inline
operator==(const Vec2< Type > &vector) const | clan::Vec2< Type > | inline
Pointx() | clan::Pointx< Type > | inline
Pointx(Type x, Type y) | clan::Pointx< Type > | inline
Pointx(const Pointx< Type > &p) | clan::Pointx< Type > | inline
Pointx(const Vec2< Type > &p) | clan::Pointx< Type > | inline
r | clan::Vec2< Type > |
rotate(const Vec2< Type > &vector, const Vec2< Type > &hotspot, const Angle &angle) | clan::Vec2< Type > | static
rotate(const Vec2< Type > &hotspot, const Angle &angle) | clan::Vec2< Type > |
round(const Vec2< Type > &vector) | clan::Vec2< Type > | static
round() | clan::Vec2< Type > |
round_value(float value) const | clan::Vec2< Type > |
s | clan::Vec2< Type > |
t | clan::Vec2< Type > |
Vec2() | clan::Vec2< Type > | inline
Vec2(const Type &scalar) | clan::Vec2< Type > | inline explicit
Vec2(const Vec3< Type > &copy) | clan::Vec2< Type > | inline explicit
Vec2(const Vec4< Type > &copy) | clan::Vec2< Type > | inline explicit
Vec2(const Type &p1, const Type &p2) | clan::Vec2< Type > | inline explicit
Vec2(const Type *array_xy) | clan::Vec2< Type > | inline explicit
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > |
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > |
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > |
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< float > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< double > &copy) | clan::Vec2< Type > | inline
Vec2(const Vec2< int > &copy) | clan::Vec2< Type > | inline
x | clan::Vec2< Type > |
y | clan::Vec2< Type > |