clan::Quaternionf Member List

This is the complete list of members for clan::Quaternionf, including all inherited members.

axis_angle(const Angle &angle, const Vec3f &axis) | clan::Quaternionx< float > | static
i | clan::Quaternionx< float > |
inverse() | clan::Quaternionx< float > |
inverse(Quaternionx< float > q) | clan::Quaternionx< float > | inline static
j | clan::Quaternionx< float > |
k | clan::Quaternionx< float > |
lerp(const Quaternionx< float > &quaternion_initial, const Quaternionx< float > &quaternion_final, floatlerp_time) | clan::Quaternionx< float > | static
magnitude() const | clan::Quaternionx< float > |
multiply(const Quaternionx< float > &quaternion_1, const Quaternionx< float > &quaternion_2) | clan::Quaternionx< float > | static
normalize() | clan::Quaternionx< float > |
normalize(Quaternionx< float > q) | clan::Quaternionx< float > | inline static
operator!=(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline
operator*(const Quaternionx< float > &mult) const | clan::Quaternionx< float > | inline
operator*(const Mat4< float > &matrix) const | clan::Quaternionx< float > |
operator<(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline
operator<=(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline
operator==(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline
operator>(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline
operator>=(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline
Quaternionf() | clan::Quaternionf | inline
Quaternionf(const Quaternionx< float > &copy) | clan::Quaternionf | inline
Quaternionf(const Mat4< float > &rotation_matrix) | clan::Quaternionf | inline explicit
Quaternionf(float real, float i, float j, float k) | clan::Quaternionf | inline explicit
Quaternionf(float real, const Vec3< float > &imag) | clan::Quaternionf | inline explicit
Quaternionf(float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) | clan::Quaternionf | inline explicit
Quaternionf(const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | clan::Quaternionf | inline explicit
Quaternionf(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionf | inline explicit
Quaternionx() | clan::Quaternionx< float > | inline
Quaternionx(floatreal, floati, floatj, floatk) | clan::Quaternionx< float > | inline explicit
Quaternionx(floatreal, const Vec3< float > &imag) | clan::Quaternionx< float > | inline explicit
Quaternionx(const Quaternionx< float > &copy) | clan::Quaternionx< float > | inline
Quaternionx(floateuler_x, floateuler_y, floateuler_z, AngleUnit unit, EulerOrder order) | clan::Quaternionx< float > | explicit
Quaternionx(const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | clan::Quaternionx< float > | explicit
Quaternionx(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< float > | explicit
Quaternionx(const Mat4< float > &rotation_matrix) | clan::Quaternionx< float > | explicit
rotate(const Angle &angle, const Vec3f &axis) | clan::Quaternionx< float > |
rotate(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< float > |
rotate_vector(const Vec3< float > &v) const | clan::Quaternionx< float > |
rotate_vector(const Vec4< float > &v) const | clan::Quaternionx< float > |
rotation_between(Vec3< float > v0, Vec3< float > v1) | clan::Quaternionx< float > | static
rotation_between(Vec4< float > v0, Vec4< float > v1) | clan::Quaternionx< float > | static
set(floateuler_x, floateuler_y, floateuler_z, AngleUnit unit, EulerOrder order) | clan::Quaternionx< float > |
set(const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | clan::Quaternionx< float > |
set(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< float > |
slerp(const Quaternionx< float > &quaternion_initial, const Quaternionx< float > &quaternion_final, floatslerp_time) | clan::Quaternionx< float > | static
to_matrix() const | clan::Quaternionx< float > |
w | clan::Quaternionx< float > |
x | clan::Quaternionx< float > |
y | clan::Quaternionx< float > |
z | clan::Quaternionx< float > |