server.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2015 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28
29
30 #pragma once
31
32
33 #include "connection_site.h" // TODO: Remove
34 #include "../../Core/Signals/signal.h"
35
36 namespace clan
37 {
40
41 class NetGameEvent;
42 class NetGameConnection;
43 class NetGameServer_Impl;
44
46 class NetGameServer : NetGameConnectionSite
47 {
48 public:
49 NetGameServer();
50 ~NetGameServer();
51
55 void start(const std::string &port);
56
61 void start(const std::string &address, const std::string &port);
62
64 void process_events();
65
67 void stop();
68
72 void send_event(const NetGameEvent &game_event);
73
74 Signal<void(NetGameConnection *)> &sig_client_connected();
75 Signal<void(NetGameConnection *, const std::string &)> &sig_client_disconnected();
76 Signal<void(NetGameConnection *, const NetGameEvent &)> &sig_event_received();
77
78 private:
79
81 void listen_thread_main();
82
86 void add_network_event(const NetGameNetworkEvent &e) override;
87
88 std::shared_ptr<NetGameServer_Impl> impl;
89 };
90
91 }
92
94
clan::NetGameServer::NetGameServer
NetGameServer()
clan::NetGameServer
NetGameServer.
Definition: server.h:46
clan
Definition: clanapp.h:35
clan::NetGameConnectionSite
NetGameConnectionSite.
Definition: connection_site.h:41
clan::NetGameServer::sig_client_disconnected
Signal< void(NetGameConnection *, const std::string &)> & sig_client_disconnected()
clan::NetGameServer::sig_client_connected
Signal< void(NetGameConnection *)> & sig_client_connected()
clan::StyleTokenType::string
@ keyword
clan::NetGameServer::send_event
void send_event(const NetGameEvent &game_event)
Send event.
clan::NetGameServer::start
void start(const std::string &port)
Start.
clan::NetGameServer::process_events
void process_events()
Process events.
clan::NetGameServer::sig_event_received
Signal< void(NetGameConnection *, const NetGameEvent &)> & sig_event_received()
clan::Signal
Definition: signal.h:104
clan::NetGameEvent
NetGameEvent.
Definition: Network/NetGame/event.h:40
clan::Key::e
clan::NetGameServer::stop
void stop()
Stop.
clan::NetGameServer::~NetGameServer
~NetGameServer()