clan::Point Member List

This is the complete list of members for clan::Point, including all inherited members.

angle(const Vec2< int > &vector) const | clan::Vec2< int > |
angle_line(const Vec2< int > &point) const | clan::Vec2< int > |
angle_normed(const Vec2< int > &vector) const | clan::Vec2< int > |
calc_origin(Origin origin, const Sizex< int > &size) | clan::Vec2< int > | static
datatype typedef | clan::Vec2< int > |
distance(const Vec2< int > &vector) const | clan::Vec2< int > |
dot(const Vec2< int > &vector_1, const Vec2< int > &vector_2) | clan::Vec2< int > | inline static
dot(const Vec2< int > &vector) const | clan::Vec2< int > | inline
g | clan::Vec2< int > |
is_equal(const Vec2< int > &first, const Vec2< int > &second, intepsilon) | clan::Vec2< int > | inline static
is_equal(const Vec2< int > &other, intepsilon) const | clan::Vec2< int > | inline
length() const | clan::Vec2< int > |
normalize(const Vec2< int > &vector) | clan::Vec2< int > | static
normalize() | clan::Vec2< int > |
operator!=(const Vec2< int > &vector) const | clan::Vec2< int > | inline
operator*=(const Vec2< int > &vector) | clan::Vec2< int > | inline
operator*=(intvalue) | clan::Vec2< int > | inline
operator+=(const Vec2< int > &vector) | clan::Vec2< int > | inline
operator+=(intvalue) | clan::Vec2< int > | inline
operator-() const | clan::Vec2< int > | inline
operator-=(const Vec2< int > &vector) | clan::Vec2< int > | inline
operator-=(intvalue) | clan::Vec2< int > | inline
operator/=(const Vec2< int > &vector) | clan::Vec2< int > | inline
operator/=(intvalue) | clan::Vec2< int > | inline
operator<(const Vec2< int > &vector) const | clan::Vec2< int > | inline
operator=(const Vec2< int > &vector) | clan::Vec2< int > | inline
operator==(const Vec2< int > &vector) const | clan::Vec2< int > | inline
Point() | clan::Point | inline
Point(int x, int y) | clan::Point | inline
Point(const Pointx< int > &p) | clan::Point | inline
Point(const Vec2< int > &p) | clan::Point | inline
Pointx() | clan::Pointx< int > | inline
Pointx(intx, inty) | clan::Pointx< int > | inline
Pointx(const Pointx< int > &p) | clan::Pointx< int > | inline
Pointx(const Vec2< int > &p) | clan::Pointx< int > | inline
r | clan::Vec2< int > |
rotate(const Vec2< int > &vector, const Vec2< int > &hotspot, const Angle &angle) | clan::Vec2< int > | static
rotate(const Vec2< int > &hotspot, const Angle &angle) | clan::Vec2< int > |
round(const Vec2< int > &vector) | clan::Vec2< int > | static
round() | clan::Vec2< int > |
round_value(float value) const | clan::Vec2< int > |
s | clan::Vec2< int > |
t | clan::Vec2< int > |
Vec2() | clan::Vec2< int > | inline
Vec2(const int &scalar) | clan::Vec2< int > | inline explicit
Vec2(const Vec3< int > &copy) | clan::Vec2< int > | inline explicit
Vec2(const Vec4< int > &copy) | clan::Vec2< int > | inline explicit
Vec2(const int &p1, const int &p2) | clan::Vec2< int > | inline explicit
Vec2(const int *array_xy) | clan::Vec2< int > | inline explicit
Vec2(const Vec2< double > &copy) | clan::Vec2< int > |
Vec2(const Vec2< float > &copy) | clan::Vec2< int > |
Vec2(const Vec2< int > &copy) | clan::Vec2< int > |
x | clan::Vec2< int > |
y | clan::Vec2< int > |