clan::Mat4< Type > Member List

This is the complete list of members for clan::Mat4< Type >, including all inherited members.

add(const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) | clan::Mat4< Type > | inline static
adjoint(const Mat4< Type > &matrix) | clan::Mat4< Type > | inline static
adjoint() | clan::Mat4< Type > |
decompose(Vec3< Type > &out_position, Quaternionx< Type > &out_orientation, Vec3< Type > &out_scale) const | clan::Mat4< Type > |
det() const | clan::Mat4< Type > |
frustum(Type left, Type right, Type bottom, Type top, Type z_near, Type z_far, Handedness handedness, ClipZRange clip_z) | clan::Mat4< Type > | static
get_euler(EulerOrder order) const | clan::Mat4< Type > |
get_transformed_point(const Vec3< Type > &vector) const | clan::Mat4< Type > |
get_translate() const | clan::Mat4< Type > | inline
identity() | clan::Mat4< Type > | inline static
inverse(const Mat4< Type > &matrix) | clan::Mat4< Type > | inline static
inverse() | clan::Mat4< Type > |
is_equal(const Mat4< Type > &first, const Mat4< Type > &second, Type epsilon) | clan::Mat4< Type > | inline static
is_equal(const Mat4< Type > &other, Type epsilon) const | clan::Mat4< Type > | inline
look_at(Type eye_x, Type eye_y, Type eye_z, Type center_x, Type center_y, Type center_z, Type up_x, Type up_y, Type up_z) | clan::Mat4< Type > | static
look_at(Vec3< Type > eye, Vec3< Type > center, Vec3< Type > up) | clan::Mat4< Type > | inline static
Mat4() | clan::Mat4< Type > | inline
Mat4(const Mat4< Type > &copy) | clan::Mat4< Type > | inline
Mat4(const Mat2< Type > &copy) | clan::Mat4< Type > | explicit
Mat4(const Mat3< Type > &copy) | clan::Mat4< Type > | explicit
Mat4(const float *init_matrix) | clan::Mat4< Type > | inline explicit
Mat4(const double *init_matrix) | clan::Mat4< Type > | inline explicit
Mat4(const int64_t *init_matrix) | clan::Mat4< Type > | inline explicit
Mat4(const int32_t *init_matrix) | clan::Mat4< Type > | inline explicit
Mat4(const int16_t *init_matrix) | clan::Mat4< Type > | inline explicit
Mat4(const int8_t *init_matrix) | clan::Mat4< Type > | inline explicit
matrix | clan::Mat4< Type > |
multiply(const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) | clan::Mat4< Type > | inline static
null() | clan::Mat4< Type > | inline static
operator Type *() | clan::Mat4< Type > | inline
operator Type const *() const | clan::Mat4< Type > | inline
operator!=(const Mat4< Type > &other) | clan::Mat4< Type > | inline
operator*(const Mat4< Type > &mult) const | clan::Mat4< Type > |
operator+(const Mat4< Type > &add_matrix) const | clan::Mat4< Type > |
operator-(const Mat4< Type > &sub_matrix) const | clan::Mat4< Type > |
operator=(const Mat4< Type > &copy) | clan::Mat4< Type > | inline
operator=(const Mat3< Type > &copy) | clan::Mat4< Type > |
operator=(const Mat2< Type > &copy) | clan::Mat4< Type > |
operator==(const Mat4< Type > &other) const | clan::Mat4< Type > | inline
operator[](int i) | clan::Mat4< Type > | inline
operator[](int i) const | clan::Mat4< Type > | inline
operator[](unsigned int i) | clan::Mat4< Type > | inline
operator[](unsigned int i) const | clan::Mat4< Type > | inline
ortho(Type left, Type right, Type bottom, Type top, Type z_near, Type z_far, Handedness handedness, ClipZRange clip_z) | clan::Mat4< Type > | static
ortho_2d(Type left, Type right, Type bottom, Type top, Handedness handedness, ClipZRange clip_z) | clan::Mat4< Type > | static
perspective(Type field_of_view_y_degrees, Type aspect, Type z_near, Type z_far, Handedness handedness, ClipZRange clip_z) | clan::Mat4< Type > | static
rotate(const Angle &angle, Type x, Type y, Type z, bool normalize=true) | clan::Mat4< Type > | static
rotate(const Angle &angle, Vec3< Type > rotation, bool normalize=true) | clan::Mat4< Type > | inline static
rotate(const Angle &angle_x, const Angle &angle_y, const Angle &angle_z, EulerOrder order) | clan::Mat4< Type > | static
scale(Type x, Type y, Type z) | clan::Mat4< Type > | static
scale(const Vec3< Type > &xyz) | clan::Mat4< Type > | inline static
scale_self(Type x, Type y, Type z) | clan::Mat4< Type > |
scale_self(const Vec3< Type > &scale) | clan::Mat4< Type > | inline
set_translate(Type x, Type y, Type z) | clan::Mat4< Type > | inline
set_translate(const Vec3< Type > &translation) | clan::Mat4< Type > | inline
subtract(const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) | clan::Mat4< Type > | inline static
translate(Type x, Type y, Type z) | clan::Mat4< Type > | static
translate(const Vec3< Type > &xyz) | clan::Mat4< Type > | inline static
translate_self(Type x, Type y, Type z) | clan::Mat4< Type > |
translate_self(const Vec3< Type > &translation) | clan::Mat4< Type > | inline
transpose(const Mat4< Type > &matrix) | clan::Mat4< Type > | inline static
transpose() | clan::Mat4< Type > |