/*
**  ClanLib SDK
**  Copyright (c) 1997-2015 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/


#pragma once

#include <memory>

namespace clan
{
/// \addtogroup clanDisplay_Display clanDisplay Display
/// \{

class GraphicContext;
class DepthStencilStateDescription;
class DepthStencilStateProvider;

/// \brief DepthStencil state setup.
class DepthStencilState
{
/// \name Construction
/// \{
public:
	/// \brief Constructs a null instance.
	DepthStencilState();

	/// \brief Constructs a Texture
	///
	/// \param context = Graphic context
	/// \param desc = DepthStencil state description
	DepthStencilState(GraphicContext &context, const DepthStencilStateDescription &desc);
/// \}

/// \name Attributes
/// \{
public:
	/// \brief Returns true if this object is invalid.
	bool is_null() const { return !provider; }

	DepthStencilStateProvider *get_provider() const;
/// \}

/// \name Implementation
/// \{
private:
	std::shared_ptr<DepthStencilStateProvider> provider;
/// \}
};

}

/// \}
