/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPointPlacer.h,v

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPointPlacer - Abstract interface to translate 2D display positions to world coordinates
// .SECTION Description
// Most widgets in VTK have a need to translate of 2D display coordinates (as
// reported by the RenderWindowInteractor) to 3D world coordinates. This class
// is an abstraction of this functionality. A few subclasses are listed below:
// <p>1) vtkFocalPlanePointPlacer: This class converts 2D display positions to
// world positions such that they lie on the focal plane.
// <p>2) vtkPolygonalSurfacePointPlacer: Converts 2D display positions to
// world positions such that they lie on the surface of one or more specified
// polydatas.
// <p>3) vtkImageActorPointPlacer: Converts 2D display positions to world
// positions such that they lie on an ImageActor
// <p>4) vtkBoundedPlanePointPlacer: Converts 2D display positions to world
// positions such that they lie within a set of specified bounding planes.
// <p>5) vtkTerrainDataPointPlacer: Converts 2D display positions to world
// positions such that they lie on a height field.
// <p> Point placers provide an extensible framework to specify constraints on
// points. The methods ComputeWorldPosition, ValidateDisplayPosition and
// ValidateWorldPosition may be overridden to dictate whether a world or
// display position is allowed. These classes are currently used by the
// HandleWidget and the ContourWidget to allow various constraints to be
// enforced on the placement of their handles.

#ifndef __vtkPointPlacer_h
#define __vtkPointPlacer_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkObject.h"

class vtkRenderer;

class VTKINTERACTIONWIDGETS_EXPORT vtkPointPlacer : public vtkObject
{
public:
  // Description:
  // Instantiate this class.
  static vtkPointPlacer *New();

  // Description:
  // Standard methods for instances of this class.
  vtkTypeMacro(vtkPointPlacer,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Given a renderer and a display position in pixel coordinates,
  // compute the world position and orientation where this point
  // will be placed. This method is typically used by the
  // representation to place the point initially. A return value of 1
  // indicates that constraints of the placer are met.
  virtual int ComputeWorldPosition( vtkRenderer *ren,
                                    double displayPos[2],
                                    double worldPos[3],
                                    double worldOrient[9] );

  // Description:
  // Given a renderer, a display position, and a reference world
  // position, compute the new world position and orientation
  // of this point. This method is typically used by the
  // representation to move the point. A return value of 1 indicates that
  // constraints of the placer are met.
  virtual int ComputeWorldPosition( vtkRenderer *ren,
                                    double displayPos[2],
                                    double refWorldPos[3],
                                    double worldPos[3],
                                    double worldOrient[9] );

  // Description:
  // Given a world position check the validity of this
  // position according to the constraints of the placer.
  virtual int ValidateWorldPosition( double worldPos[3] );

  // Description:
  // Given a display position, check the validity of this position.
  virtual int ValidateDisplayPosition( vtkRenderer *, double displayPos[2] );

  // Description:
  // Given a world position and a world orientation,
  // validate it according to the constraints of the placer.
  virtual int ValidateWorldPosition( double worldPos[3],
                                     double worldOrient[9] );

  // Description:
  // Given a current renderer, world position and orientation,
  // update them according to the constraints of the placer.
  // This method is typically used when UpdateContour is called
  // on the representation, which must be called after changes
  // are made to the constraints in the placer. A return
  // value of 1 indicates that the point has been updated. A
  // return value of 0 indicates that the point could not
  // be updated and was left alone. By default this is a no-op -
  // leaving the point as is.
  virtual int UpdateWorldPosition( vtkRenderer *ren,
                                   double worldPos[3],
                                   double worldOrient[9] );

  // Description:
  // Give the placer a chance to update the node information, if any. Most
  // placers do not maintain any cached node information.
  // vtkPolygonalSurfacePointPlacer is one that does. It stores the point
  // id (id on the surface mesh) on which its drawn. The second argument
  // may be used to pass that in.
  // Update world position
  virtual int UpdateNodeWorldPosition(
      double worldPos[3], vtkIdType nodePointId);

  // Description:
  // Called by the representation to give the placer a chance
  // to update itself.
  virtual int UpdateInternalState() {return 0;}

  // Description:
  // Set/get the tolerance used when performing computations
  // in display coordinates.
  vtkSetClampMacro(PixelTolerance,int,1,100);
  vtkGetMacro(PixelTolerance,int);

  // Description:
  // Set/get the tolerance used when performing computations
  // in world coordinates.
  vtkSetClampMacro(WorldTolerance, double, 0.0, VTK_DOUBLE_MAX);
  vtkGetMacro(WorldTolerance, double);

protected:
  vtkPointPlacer();
  ~vtkPointPlacer();

  int          PixelTolerance;
  double       WorldTolerance;

private:
  vtkPointPlacer(const vtkPointPlacer&);  //Not implemented
  void operator=(const vtkPointPlacer&);  //Not implemented
};

#endif





