/*=========================================================================

  Program:   Visualization Toolkit
  Module:    TestDiagram.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkGraphItem - A 2D graphics item for rendering a graph.
//
// .SECTION Description
// This item draws a graph as a part of a vtkContextScene. This simple
// class has minimal state and delegates the determination of visual
// vertex and edge properties like color, size, width, etc. to
// a set of virtual functions. To influence the rendering of the graph,
// subclass this item and override the property functions you wish to
// customize.

#ifndef __vtkMultiLineItem_h
#define __vtkMultiLineItem_h

#include "vtkViewsInfovisModule.h" // For export macro
#include "vtkContextItem.h"

#include "vtkVector.h" // For vector types in API
#include "vtkColor.h" // For color types in API
#include "vtkNew.h" // For vtkNew ivars

class vtkGraph;
class vtkImageData;
class vtkIncrementalForceLayout;
class vtkRenderWindowInteractor;
class vtkTooltipItem;

class VTKVIEWSINFOVIS_EXPORT vtkGraphItem : public vtkContextItem
{
public:
  static vtkGraphItem *New();
  vtkTypeMacro(vtkGraphItem, vtkContextItem);
  virtual void PrintSelf(ostream &os, vtkIndent indent);

  // Description:
  // The graph that this item draws.
  virtual void SetGraph(vtkGraph *graph);
  vtkGetObjectMacro(Graph, vtkGraph);

  // Description:
  // Exposes the incremental graph layout for updating parameters.
  virtual vtkIncrementalForceLayout *GetLayout();

  // Description:
  // Begins or ends the layout animation.
  virtual void StartLayoutAnimation(vtkRenderWindowInteractor *interactor);
  virtual void StopLayoutAnimation();

  // Description:
  // Incrementally updates the graph layout.
  virtual void UpdateLayout();

protected:
  vtkGraphItem();
  ~vtkGraphItem();

  // Description:
  // Paints the graph. This method will call RebuildBuffers()
  // if the graph is dirty, then call PaintBuffers().
  virtual bool Paint(vtkContext2D *painter);

  // Description:
  // Builds a cache of data from the graph by calling the virtual functions
  // such as VertexColor(), EdgeColor(), etc. This will only get called when
  // the item is dirty (i.e. IsDirty() returns true).
  virtual void RebuildBuffers();

  // Description:
  // Efficiently draws the contents of the buffers built in RebuildBuffers.
  // This occurs once per frame.
  virtual void PaintBuffers(vtkContext2D *painter);

  // Description:
  // Returns true if the underlying vtkGraph has been modified since the last
  // RebuildBuffers, signalling a new RebuildBuffers is needed. When the graph
  // was modified, it assumes the buffers will be rebuilt, so it updates
  // the modified time of the last build. Override this function if you have
  // a subclass that uses any information in addition to the vtkGraph to determine
  // visual propeties that may be dynamic.
  virtual bool IsDirty();

  // Description:
  // Returns the number of vertices in the graph. Generally you do not need
  // to override this method as it simply queries the underlying vtkGraph.
  virtual vtkIdType NumberOfVertices();

  // Description:
  // Returns the number of edges in the graph. Generally you do not need
  // to override this method as it simply queries the underlying vtkGraph.
  virtual vtkIdType NumberOfEdges();

  // Description:
  // Returns the number of edge control points for a particular edge. The
  // implementation returns GetNumberOfEdgePoints(edge) + 2 for the specified edge
  // to incorporate the source and target vertex positions as intial
  // and final edge points.
  virtual vtkIdType NumberOfEdgePoints(vtkIdType edge);

  // Description:
  // Returns the edge width. Override in a subclass to change the edge width.
  // Note: The item currently supports one width per edge, queried on the first point.
  virtual float EdgeWidth(vtkIdType edge, vtkIdType point);

  // Description:
  // Returns the edge color. Override in a subclass to change the edge color.
  // Each edge control point may be rendered with a separate color with interpolation
  // on line segments between points.
  virtual vtkColor4ub EdgeColor(vtkIdType edge, vtkIdType point);

  // Description:
  // Returns the edge control point positions. You generally do not need to
  // override this method, instead change the edge control points on the
  // underlying vtkGraph with SetEdgePoint(), AddEdgePoint(), etc., then call
  // Modified() on the vtkGraph and re-render the scene.
  virtual vtkVector2f EdgePosition(vtkIdType edge, vtkIdType point);

  // Description:
  // Returns the vertex size in pixels, which is remains the same at any zoom level.
  // Override in a subclass to change the graph vertex size.
  // Note: The item currently supports one size per graph, queried on the first vertex.
  virtual float VertexSize(vtkIdType vertex);

  // Description:
  // Returns the color of each vertex. Override in a subclass to change the
  // graph vertex colors.
  virtual vtkColor4ub VertexColor(vtkIdType vertex);

  // Description:
  // Returns the marker type for each vertex, as defined in vtkMarkerUtilities.
  // Override in a subclass to change the graph marker type.
  // Note: The item currently supports one marker type for all vertices,
  // queried on the first vertex.
  virtual int VertexMarker(vtkIdType vertex);

  // Description:
  // Returns the position of each vertex. You generally do not need to override
  // this method. Instead, change the vertex positions with vtkGraph's SetPoint(),
  // then call Modified() on the graph and re-render the scene.
  virtual vtkVector2f VertexPosition(vtkIdType vertex);

  // Description:
  // Returns the tooltip for each vertex. Override in a subclass to change the tooltip
  // text.
  virtual vtkStdString VertexTooltip(vtkIdType vertex);

  // Description:
  // Process events and dispatch to the appropriate member functions.
  static void ProcessEvents(vtkObject *caller, unsigned long event,
                            void *clientData, void *callerData);

  // Description:
  // Return index of hit vertex, or -1 if no hit.
  virtual vtkIdType HitVertex(const vtkVector2f &pos);

  // Description:
  // Handle mouse events.
  virtual bool MouseMoveEvent(const vtkContextMouseEvent &event);
  virtual bool MouseLeaveEvent(const vtkContextMouseEvent &event);
  virtual bool MouseEnterEvent(const vtkContextMouseEvent &event);
  virtual bool MouseButtonPressEvent(const vtkContextMouseEvent &event);
  virtual bool MouseButtonReleaseEvent(const vtkContextMouseEvent &event);
  virtual bool MouseWheelEvent(const vtkContextMouseEvent &event, int delta);

  // Description:
  // Whether this graph item is hit.
  virtual bool Hit(const vtkContextMouseEvent &event);

  // Description:
  // Change the position of the tooltip based on the vertex hovered.
  virtual void PlaceTooltip(vtkIdType v);

private:
  vtkGraphItem(const vtkGraphItem&); // Not implemented
  void operator=(const vtkGraphItem&); // Not implemented

  struct Internals;
  Internals *Internal;

  vtkGraph *Graph;
  unsigned long GraphBuildTime;
  vtkNew<vtkImageData> Sprite;
  vtkNew<vtkIncrementalForceLayout> Layout;
  vtkNew<vtkTooltipItem> Tooltip;
};

#endif
