Struct is the base type of structs you create in your program. It is set as a struct's superstruct when you don't specify one:
struct Foo # < Struct
end
Structs inherit from Value so they are allocated on the stack and passed
by value. For this reason you should prefer using structs for immutable
data types and/or stateless wrappers of other types.
Mutable structs are still allowed, but code involving them must remember that passing a struct to a method actually passes a copy to it, so the method should return the modified struct:
struct Mutable
property value
def initialize(@value)
end
end
def change_bad(mutable)
mutable.value = 2
end
def change_good(mutable)
mutable.value = 2
mutable
end
mut = Mutable.new 1
change_bad(mut)
mut.value #=> 1
mut = change_good(mut)
mut.value #=> 2
The standard library provides a useful record macro that allows you to
create immutable structs with some fields, similar to a Tuple but using
names instead of indices.
Returns true if this struct is equal to other.
Returns a hash value based on this struct's instance variables hash values.
Appends this struct's name and instance variables names and values to the given IO.
Same as #inspect(io).
Returns true if this struct is equal to other.
Both structs's instance vars are compared to each other. Thus, two structs are considered equal if each of their instance variables are equal. Subclasses should override this method to provide specific equality semantics.
struct Point
def initialize(@x, @y)
end
end
p1 = Point.new 1, 2
p2 = Point.new 1, 2
p3 = Point.new 3, 4
p1 == p2 #=> true
p1 == p3 #=> falseReturns a hash value based on this struct's instance variables hash values.
See Object#hash
Appends this struct's name and instance variables names and values to the given IO.
struct Point
def initialize(@x, @y)
end
end
p1 = Point.new 1, 2
p1.to_s # "Point(@x=1, @y=2)"
p1.inspect # "Point(@x=1, @y=2)"Same as #inspect(io).