SFML 2.3.1

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RenderWindow.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_RENDERWINDOW_HPP
26 #define SFML_RENDERWINDOW_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/RenderTarget.hpp>
33 #include <SFML/Graphics/Image.hpp>
34 #include <SFML/Window/Window.hpp>
35 #include <string>
36
37
38 namespace sf
39 {
44 class SFML_GRAPHICS_API RenderWindow : public Window, public RenderTarget
45 {
46 public:
47
55 RenderWindow();
56
76 RenderWindow(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
77
94 explicit RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
95
102 virtual ~RenderWindow();
103
113 virtual Vector2u getSize() const;
114
129 Image capture() const;
130
131 protected:
132
141 virtual void onCreate();
142
150 virtual void onResize();
151
152 private:
153
162 virtual bool activate(bool active);
163 };
164
165 } // namespace sf
166
167
168 #endif // SFML_RENDERWINDOW_HPP
169
170
sf::Window
Window that serves as a target for OpenGL rendering.
Definition: Window/Window.hpp:57
sf::Style::Default
Default window style.
Definition: WindowStyle.hpp:46
sf::RenderWindow
Window that can serve as a target for 2D drawing.
Definition: RenderWindow.hpp:44
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.hpp:51
sf::ContextSettings
Structure defining the settings of the OpenGL context attached to a window.
Definition: ContextSettings.hpp:36
sf::VideoMode
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
sf
Definition: AlResource.hpp:34
sf::Vector2< unsigned int >
sf::String
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:44
sf::Image
Class for loading, manipulating and saving images.
Definition: Image.hpp:46