SFML 2.3.1

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Window/Window.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_WINDOW_HPP
26 #define SFML_WINDOW_HPP
27
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/Window/ContextSettings.hpp>
33 #include <SFML/Window/VideoMode.hpp>
34 #include <SFML/Window/WindowHandle.hpp>
35 #include <SFML/Window/WindowStyle.hpp>
36 #include <SFML/Window/GlResource.hpp>
37 #include <SFML/System/Clock.hpp>
38 #include <SFML/System/Vector2.hpp>
39 #include <SFML/System/NonCopyable.hpp>
40 #include <SFML/System/String.hpp>
41
42
43 namespace sf
44 {
45 namespace priv
46 {
47 class GlContext;
48 class WindowImpl;
49 }
50
51 class Event;
52
57 class SFML_WINDOW_API Window : GlResource, NonCopyable
58 {
59 public:
60
68 Window();
69
89 Window(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
90
106 explicit Window(WindowHandle handle, const ContextSettings& settings = ContextSettings());
107
114 virtual ~Window();
115
133 void create(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
134
151 void create(WindowHandle handle, const ContextSettings& settings = ContextSettings());
152
163 void close();
164
175 bool isOpen() const;
176
188 const ContextSettings& getSettings() const;
189
213 bool pollEvent(Event& event);
214
240 bool waitEvent(Event& event);
241
250 Vector2i getPosition() const;
251
264 void setPosition(const Vector2i& position);
265
277 Vector2u getSize() const;
278
287 void setSize(const Vector2u& size);
288
297 void setTitle(const String& title);
298
316 void setIcon(unsigned int width, unsigned int height, const Uint8* pixels);
317
326 void setVisible(bool visible);
327
341 void setVerticalSyncEnabled(bool enabled);
342
351 void setMouseCursorVisible(bool visible);
352
365 void setKeyRepeatEnabled(bool enabled);
366
382 void setFramerateLimit(unsigned int limit);
383
395 void setJoystickThreshold(float threshold);
396
413 bool setActive(bool active = true) const;
414
429 void requestFocus();
430
442 bool hasFocus() const;
443
452 void display();
453
468 WindowHandle getSystemHandle() const;
469
470 protected:
471
480 virtual void onCreate();
481
489 virtual void onResize();
490
491 private:
492
505 bool filterEvent(const Event& event);
506
511 void initialize();
512
514 // Member data
516 priv::WindowImpl* m_impl;
517 priv::GlContext* m_context;
518 Clock m_clock;
519 Time m_frameTimeLimit;
520 Vector2u m_size;
521 };
522
523 } // namespace sf
524
525
526 #endif // SFML_WINDOW_HPP
527
528
sf::Window
Window that serves as a target for OpenGL rendering.
Definition: Window/Window.hpp:57
sf::Style::Default
Default window style.
Definition: WindowStyle.hpp:46
sf::Time
Represents a time value.
Definition: Time.hpp:40
sf::Event
Defines a system event and its parameters.
Definition: Event.hpp:44
sf::NonCopyable
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
sf::ContextSettings
Structure defining the settings of the OpenGL context attached to a window.
Definition: ContextSettings.hpp:36
sf::VideoMode
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
sf
Definition: AlResource.hpp:34
sf::Vector2
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
sf::GlResource
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:40
sf::String
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:44
sf::Clock
Utility class that measures the elapsed time.
Definition: Clock.hpp:41