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RenderTexture.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_RENDERTEXTURE_HPP
26 #define SFML_RENDERTEXTURE_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Texture.hpp>
33 #include <SFML/Graphics/RenderTarget.hpp>
34
35
36 namespace sf
37 {
38 namespace priv
39 {
40 class RenderTextureImpl;
41 }
42
47 class SFML_GRAPHICS_API RenderTexture : public RenderTarget
48 {
49 public:
50
60 RenderTexture();
61
66 virtual ~RenderTexture();
67
86 bool create(unsigned int width, unsigned int height, bool depthBuffer = false);
87
99 void setSmooth(bool smooth);
100
109 bool isSmooth() const;
110
122 void setRepeated(bool repeated);
123
132 bool isRepeated() const;
133
149 bool setActive(bool active = true);
150
160 void display();
161
171 virtual Vector2u getSize() const;
172
187 const Texture& getTexture() const;
188
189 private:
190
202 virtual bool activate(bool active);
203
205 // Member data
207 priv::RenderTextureImpl* m_impl;
208 Texture m_texture;
209 };
210
211 } // namespace sf
212
213
214 #endif // SFML_RENDERTEXTURE_HPP
215
216
sf::Texture
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:47
sf::RenderTexture
Target for off-screen 2D rendering into a texture.
Definition: RenderTexture.hpp:47
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.hpp:51
sf
Definition: AlResource.hpp:34
sf::Vector2< unsigned int >