Holds the results of a scene query.
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#include <OgreSceneQuery.h>
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Holds the results of a scene query.
Definition at line 209 of file OgreSceneQuery.h.
template<class Alloc >
| void* Ogre::AllocatedObject< Alloc >::operator new |
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template<class Alloc >
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List of movable objects in the query (entities, particle systems etc)
Definition at line 212 of file OgreSceneQuery.h.
The documentation for this struct was generated from the following file: