Data Structures | |
| struct | address_const_of |
| struct | address_of |
Public Member Functions | |
| void | size_set (int w_, int h_) const |
| void | size_get (int *w_, int *h_) const |
| void | background_color_set (Evas_Real r_, Evas_Real g_, Evas_Real b_, Evas_Real a_) const |
| void | background_color_get (Evas_Real *r_, Evas_Real *g_, Evas_Real *b_, Evas_Real *a_) const |
| bool | pick (Evas_Real x_, Evas_Real y_, Evas_3D_Node **node_, Evas_3D_Mesh **mesh_, Evas_Real *s_, Evas_Real *t_) const |
| Evas_3D_Node * | exist (Evas_Real x_, Evas_Real y_, Evas_3D_Node *node_) const |
| ::efl::eina::optional< ::efl::eina::range_list< Evas_3D_Node * > > | pick_member_list_get (Evas_Real x_, Evas_Real y_) const |
| void | shadows_enable_set (bool shadows_enabled_) const |
| bool | shadows_enable_get () const |
| Evas_3D_Node * | root_node_get () const |
| void | root_node_set (Evas_3D_Node *node_) const |
| Evas_3D_Node * | camera_node_get () const |
| void | camera_node_set (Evas_3D_Node *node_) const |
| operator::evas_3d_scene () const | |
| operator::evas_3d_scene & () | |
| operator::evas_3d_scene const & () const | |
Static Public Member Functions | |
| static Eo_Class const * | _eo_class () |
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| w | Width of the resolution. |
| h | Height of the resolution. |
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| [out] | w | Pointer to receive width of the resolution. |
| [out] | h | Pointer to receive height of the resolution. |
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| r | Red component of the background color. |
| g | Green component of the background color. |
| b | Blue component of the background color. |
| a | Alpha component of the background color. |
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| [out] | r | Pointer to receive red component of the background color. |
| [out] | g | Pointer to receive green component of the background color. |
| [out] | b | Pointer to receive blue component of the background color. |
| [out] | a | Pointer to receive alpha component of the background color. |
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| x | X coordinate of the picking position. | |
| y | Y coordinate of the picking position. | |
| [out] | node | Pointer to receive the node contains the picked mesh. |
| [out] | mesh | Pointer to receive the picked mesh. |
| [out] | s | Pointer to receive the texture "s" coordinate. |
| [out] | t | Pointer to receive the texture "t" coordinate. |
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| x | X coordinate of the picking position. |
| y | Y coordinate of the picking position. |
| node | Node for search. |
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| x | X coordinate of the picking position. |
| y | Y coordinate of the picking position. |
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| shadows_enabled | shadows enabled status. |
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| node | A node which will be used as a root node for the scene. |
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| node | A node which will be used as a root node for the scene. |
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| node | A node which will be used as a camera node for the scene. |
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| node | A node which will be used as a camera node for the scene. |