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type_mat4x3.hpp
Go to the documentation of this file.
1
33 #pragma once
34
35 #include "../fwd.hpp"
36 #include "type_vec3.hpp"
37 #include "type_vec4.hpp"
38 #include "type_mat.hpp"
39 #include <limits>
40 #include <cstddef>
41
42 namespace glm
43 {
44 template <typename T, precision P = defaultp>
45 struct tmat4x3
46 {
47 typedef tvec3<T, P> col_type;
48 typedef tvec4<T, P> row_type;
49 typedef tmat4x3<T, P> type;
50 typedef tmat3x4<T, P> transpose_type;
51 typedef T value_type;
52
53 private:
54 // Data
55 col_type value[4];
56
57 public:
58 // Constructors
59 GLM_FUNC_DECL tmat4x3();
60 template <precision Q>
61 GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m);
62
63 GLM_FUNC_DECL explicit tmat4x3(ctor);
64 GLM_FUNC_DECL explicit tmat4x3(T const & x);
65 GLM_FUNC_DECL tmat4x3(
66 T const & x0, T const & y0, T const & z0,
67 T const & x1, T const & y1, T const & z1,
68 T const & x2, T const & y2, T const & z2,
69 T const & x3, T const & y3, T const & z3);
70 GLM_FUNC_DECL tmat4x3(
71 col_type const & v0,
72 col_type const & v1,
73 col_type const & v2,
74 col_type const & v3);
75
77 // Conversions
78
79 template <
80 typename X1, typename Y1, typename Z1,
81 typename X2, typename Y2, typename Z2,
82 typename X3, typename Y3, typename Z3,
83 typename X4, typename Y4, typename Z4>
84 GLM_FUNC_DECL tmat4x3(
85 X1 const & x1, Y1 const & y1, Z1 const & z1,
86 X2 const & x2, Y2 const & y2, Z2 const & z2,
87 X3 const & x3, Y3 const & y3, Z3 const & z3,
88 X4 const & x4, Y4 const & y4, Z4 const & z4);
89
90 template <typename V1, typename V2, typename V3, typename V4>
91 GLM_FUNC_DECL tmat4x3(
92 tvec3<V1, P> const & v1,
93 tvec3<V2, P> const & v2,
94 tvec3<V3, P> const & v3,
95 tvec3<V4, P> const & v4);
96
98 // Matrix conversions
99
100 # ifdef GLM_FORCE_EXPLICIT_CTOR
101 template <typename U, precision Q>
102 GLM_FUNC_DECL explicit tmat4x3(tmat4x3<U, Q> const & m);
103 # else
104 template <typename U, precision Q>
105 GLM_FUNC_DECL tmat4x3(tmat4x3<U, Q> const & m);
106 # endif
107
108 GLM_FUNC_DECL explicit tmat4x3(tmat2x2<T, P> const & x);
109 GLM_FUNC_DECL explicit tmat4x3(tmat3x3<T, P> const & x);
110 GLM_FUNC_DECL explicit tmat4x3(tmat4x4<T, P> const & x);
111 GLM_FUNC_DECL explicit tmat4x3(tmat2x3<T, P> const & x);
112 GLM_FUNC_DECL explicit tmat4x3(tmat3x2<T, P> const & x);
113 GLM_FUNC_DECL explicit tmat4x3(tmat2x4<T, P> const & x);
114 GLM_FUNC_DECL explicit tmat4x3(tmat4x2<T, P> const & x);
115 GLM_FUNC_DECL explicit tmat4x3(tmat3x4<T, P> const & x);
116
118 // Accesses
119
120 # ifdef GLM_FORCE_SIZE_FUNC
121 typedef size_t size_type;
122 GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
123
124 GLM_FUNC_DECL col_type & operator[](size_type i);
125 GLM_FUNC_DECL col_type const & operator[](size_type i) const;
126 # else
127 typedef length_t length_type;
128 GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
129
130 GLM_FUNC_DECL col_type & operator[](length_type i);
131 GLM_FUNC_DECL col_type const & operator[](length_type i) const;
132 # endif//GLM_FORCE_SIZE_FUNC
133
135 // Unary arithmetic operators
136
137 template <typename U>
138 GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<U, P> const & m);
139 template <typename U>
140 GLM_FUNC_DECL tmat4x3<T, P> & operator+=(U s);
141 template <typename U>
142 GLM_FUNC_DECL tmat4x3<T, P> & operator+=(tmat4x3<U, P> const & m);
143 template <typename U>
144 GLM_FUNC_DECL tmat4x3<T, P> & operator-=(U s);
145 template <typename U>
146 GLM_FUNC_DECL tmat4x3<T, P> & operator-=(tmat4x3<U, P> const & m);
147 template <typename U>
148 GLM_FUNC_DECL tmat4x3<T, P> & operator*=(U s);
149 template <typename U>
150 GLM_FUNC_DECL tmat4x3<T, P> & operator/=(U s);
151
153 // Increment and decrement operators
154
155 GLM_FUNC_DECL tmat4x3<T, P> & operator++();
156 GLM_FUNC_DECL tmat4x3<T, P> & operator--();
157 GLM_FUNC_DECL tmat4x3<T, P> operator++(int);
158 GLM_FUNC_DECL tmat4x3<T, P> operator--(int);
159 };
160
161 // Binary operators
162 template <typename T, precision P>
163 GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s);
164
165 template <typename T, precision P>
166 GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
167
168 template <typename T, precision P>
169 GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s);
170
171 template <typename T, precision P>
172 GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
173
174 template <typename T, precision P>
175 GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s);
176
177 template <typename T, precision P>
178 GLM_FUNC_DECL tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m);
179
180 template <typename T, precision P>
181 GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator*(tmat4x3<T, P> const & m, typename tmat4x3<T, P>::row_type const & v);
182
183 template <typename T, precision P>
184 GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator*(typename tmat4x3<T, P>::col_type const & v, tmat4x3<T, P> const & m);
185
186 template <typename T, precision P>
187 GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2);
188
189 template <typename T, precision P>
190 GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2);
191
192 template <typename T, precision P>
193 GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2);
194
195 template <typename T, precision P>
196 GLM_FUNC_DECL tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s);
197
198 template <typename T, precision P>
199 GLM_FUNC_DECL tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m);
200
201 // Unary constant operators
202 template <typename T, precision P>
203 GLM_FUNC_DECL tmat4x3<T, P> const operator-(tmat4x3<T, P> const & m);
204 }//namespace glm
205
206 #ifndef GLM_EXTERNAL_TEMPLATE
207 #include "type_mat4x3.inl"
208 #endif //GLM_EXTERNAL_TEMPLATE
type_vec4.hpp
OpenGL Mathematics (glm.g-truc.net)
type_vec3.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::length
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
glm
Definition: _noise.hpp:39
type_mat.hpp
OpenGL Mathematics (glm.g-truc.net)