/*
    <one line to give the library's name and an idea of what it does.>
    Copyright (C) 2010 Dan Leinir Turthra Jensen <admin@leinir.dk>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*/


#ifndef GLUONENGINE_PREFABINSTANCECHILD_H
#define GLUONENGINE_PREFABINSTANCECHILD_H

#include "gameobject.h"

namespace GluonEngine
{
    class PrefabInstanceChild : public GluonEngine::GameObject
    {
            Q_OBJECT
            GLUON_OBJECT( GluonEngine::PrefabInstanceChild )

        public:
            PrefabInstanceChild( QObject* parent = 0 );
            PrefabInstanceChild( const PrefabInstanceChild& other );
            virtual ~PrefabInstanceChild();

        private:
            class Private;
            Private* d;
    };
}

Q_DECLARE_METATYPE( GluonEngine::PrefabInstanceChild* );

#endif // GLUONENGINE_PREFABINSTANCECHILD_H
