#Gl


ACTIVE_ATTRIBUTES
C
i
35721
ACTIVE_ATTRIBUTE_MAX_LENGTH
C
i
35722
ACTIVE_UNIFORMS
C
i
35718
ACTIVE_UNIFORM_MAX_LENGTH
C
i
35719
ATTACHED_SHADERS
C
i
35717
COMPILE_STATUS
C
i
35713
CURRENT_PROGRAM
C
i
35725
DELETE_STATUS
C
i
35712
FRAGMENT_SHADER
C
i
35632
INFO_LOG_LENGTH
C
i
35716
LINK_STATUS
C
i
35714
SHADER_SOURCE_LENGTH
C
i
35720
SHADER_TYPE
C
i
35663
VALIDATE_STATUS
C
i
35715
VERTEX_SHADER
C
i
35633
AttachShader
M

(Program)i(Shader)i
BindAttribLocation
M

(Program)i(Index)i(Name)s
CompileShader
M

(Shader)i
CreateProgram
M
i

CreateShader
M
i
(ShaderType)i
DeleteProgram
M

(Program)i
DeleteShader
M

(Shader)i
DetachShader
M

(Program)i(Shader)i
GetAttachedShaders
M
Integer[]
(Program)i
GetProgramInfoLog
M
s
(Program)i
GetProgramiv
M
Integer[]
(Program)i(Pname)i
GetShaderInfoLog
M
s
(Shader)i
GetShaderSource
M
s
(Shader)i
GetShaderiv
M
Integer[]
(Shader)i(Pname)i
GetUniformLocation
M
i
(Program)i(Name)s
IsProgram
M
b
(Program)i
IsShader
M
b
(Shader)i
LinkProgram
M

(Program)i
ShaderSource
M

(Shader)i(Source)s
Uniform1f
M

(Location)i(V0)f
Uniform1fv
M

(Location)i(Values)Float[]
Uniform1i
M

(Location)i(V0)i
Uniform1iv
M

(Location)i(Values)Integer[]
Uniform2f
M

(Location)i(V0)f(V1)f
Uniform2fv
M

(Location)i(Values)Float[]
Uniform2i
M

(Location)i(V0)i(V1)i
Uniform2iv
M

(Location)i(Values)Integer[]
Uniform3f
M

(Location)i(V0)f(V1)f(V2)f
Uniform3fv
M

(Location)i(Values)Float[]
Uniform3i
M

(Location)i(V0)i(V1)i(V2)i
Uniform3iv
M

(Location)i(Values)Integer[]
Uniform4f
M

(Location)i(V0)f(V1)f(V3)f(V3)f
Uniform4fv
M

(Location)i(Values)Float[]
Uniform4i
M

(Location)i(V0)i(V1)i(V3)i(V3)i
Uniform4iv
M

(Location)i(Values)Integer[]
UniformMatrix2fv
M

(Location)i(Transpose)b(Values)Float[]
UniformMatrix2x3fv
M

(Location)i(Transpose)b(Values)Float[]
UniformMatrix2x4fv
M

(Location)i(Transpose)b(Values)Float[]
UniformMatrix3fv
M

(Location)i(Transpose)b(Values)Float[]
UniformMatrix3x2fv
M

(Location)i(Transpose)b(Values)Float[]
UniformMatrix3x4fv
M

(Location)i(Transpose)b(Values)Float[]
UniformMatrix4fv
M

(Location)i(Transpose)b(Values)Float[]
UniformMatrix4x2fv
M

(Location)i(Transpose)b(Values)Float[]
UniformMatrix4x3fv
M

(Location)i(Transpose)b(Values)Float[]
UseProgram
M

(Program)i
ValidateProgram
M

(Program)i
VertexAttrib1f
M

(Index)i(X)f
VertexAttrib1fv
M

(Index)i(V)Float[]
VertexAttrib2f
M

(Index)i(X)f(Y)f
VertexAttrib2fv
M

(Index)i(V)Float[]
VertexAttrib3f
M

(Index)i(X)f(Y)f(Z)f
VertexAttrib3fv
M

(Index)i(V)Float[]
VertexAttrib4f
M

(Index)i(X)f(Y)f(Z)f(W)f
VertexAttrib4fv
M

(Index)i(V)Float[]
