#Glu


AUTO_LOAD_MATRIX
C
i
100200
CULLING
C
i
100201
DISPLAY_MODE
C
i
100204
FILL
C
i
100012
FLAT
C
i
100001
INSIDE
C
i
100021
INVALID_ENUM
C
i
100900
INVALID_VALUE
C
i
100904
LINE
C
i
100011
NONE
C
i
100002
NURBS_MODE
C
i
100160
OUTSIDE
C
i
100020
OUT_OF_MEMORY
C
i
100902
PARAMETRIC_TOLERANCE
C
i
100202
POINT
C
i
100010
SAMPLING_METHOD
C
i
100205
SAMPLING_TOLERANCE
C
i
100203
SILHOUETTE
C
i
100013
SMOOTH
C
i
100000
U_STEP
C
i
100206
V_STEP
C
i
100207
BeginCurve
M

(Nurb)GluNurb
BeginSurface
M

(Nurb)GluNurb
BeginTrim
M

(Nurb)GluNurb
Build1DMipmaps
M
i
(Image)Image;
Build2DMipmaps
M
i
(Image)Image;
ClearColor
M

(Color)i
Color
M

(Color)i
Cylinder
M

(Quad)GluQuadric;(Base)f(Top)f(Height)f(Slices)i(Stacks)i
DeleteNurbsRenderer
M

(Nurb)GluNurb
Disk
M

(Quad)GluQuadric;(Inner)f(Outer)f(Slices)i(Loops)i
EndCurve
M

(Nurb)GluNurb
EndSurface
M

(Nurb)GluNurb
EndTrim
M

(Nurb)GluNurb
ErrorString
M
s
(ErrorCode)i
LookAt
M

(EyeX)f(EyeY)f(EyeZ)f(CenterX)f(CenterY)f(CenterZ)f(UpX)f(UpY)f(UpZ)f
NewNurbsRenderer
M
GluNurb

NewQuadric
M
GluQuadric

NurbsCurve
M

(Nurb)GluNurb;(KnotCount)i(Knots)Single[];(Stride)i(Control)Single[];(Order)i(Type)i
NurbsProperty
M

(Nurb)GluNurb;(Property)i(Value)f
NurbsSurface
M

(Nurb)GluNurb;(SKnotCount)i(SKnots)Single[];(TKnotCount)i(TKnots)Single[];(SStride)i(TStride)i(SOrder)i(TOrder)i(Type)i(Control)Single[]
Ortho2D
M

(Left)f(Right)f(Bottom)f(Top)f
PartialDisk
M

(Quad)GluQuadric;(Inner)f(Outer)f(Slices)i(Loops)i(Start)f(Sweep)f
Perspective
M

(Fovy)f(Aspect)f(ZNear)f(ZFar)f
PickMatrix
M

(X)f(Y)f(DelX)f(DelY)f(Viewport)Integer[]
Project
M
Float[]
(ObjectX)f(ObjectY)f(ObjectZ)f(Modelview)Float[];(Projection)Float[];(Viewport)Integer[];
QuadricDrawStyle
M

(Quad)GluQuadric;(DrawStyle)i
QuadricNormals
M

(Quad)GluQuadric;(Normal)i
QuadricOrientation
M

(Quad)GluQuadric;(Orientation)i
QuadricTexture
M

(Quad)GluQuadric;(Texture)b
Sphere
M

(Quad)GluQuadric;(Radius)f(Slices)i(Stacks)i
UnProject
M
Float[]
(WindowX)f(WindowY)f(WindowZ)f(Modelview)Float[];(Projection)Float[];(Viewport)Integer[];
UnProject4
M
Float[]
(WindowX)f(WindowY)f(WindowZ)f(ClipW)f(Modelview)Float[];(Projection)Float[];(Viewport)Integer[];(NearValue)f(FarValue)f
#GluNurb

C
_free
m


_new
m


#GluQuadric

C
_free
m


_new
m


