<Type Name="MarkAssemblyWithCLSCompliantRule" FullName="Gendarme.Rules.Design.MarkAssemblyWithCLSCompliantRule">
  <TypeSignature Language="C#" Value="public class MarkAssemblyWithCLSCompliantRule : Gendarme.Rules.Design.MarkAssemblyWithAttributeRule" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MarkAssemblyWithCLSCompliantRule extends Gendarme.Rules.Design.MarkAssemblyWithAttributeRule" />
  <AssemblyInfo>
    <AssemblyName>Gendarme.Rules.Design</AssemblyName>
    <AssemblyVersion>2.11.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Gendarme.Rules.Design.MarkAssemblyWithAttributeRule</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>Gendarme.Framework.FxCopCompatibility("Microsoft.Design", "CA1014:MarkAssembliesWithClsCompliant")</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>Gendarme.Framework.Problem("This assembly is not decorated with the [CLSCompliant] attribute.")</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>Gendarme.Framework.Solution("Add this attribute to ease the use (or non-use) of your assembly by CLS consumers.")</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>
            This rule fires if an assembly does not contain a <c>[CLSCompliant]</c> attribute.
            CLS compliant assemblies can be reused by any CLS-compliant language. It is a good practice
            to declare your global CLS goal at the assembly level and, if needed, mark some types or
            members that behave differently inside your assembly.
            </summary>
    <remarks>This rule is available since Gendarme 2.2</remarks>
    <example>
            Good example:
            <code>
            // by default everything in this assembly is CLS compliant
            [assembly: CLSCompliant (true)]
            </code></example>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public MarkAssemblyWithCLSCompliantRule ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.11.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AttributeName">
      <MemberSignature Language="C#" Value="protected override string AttributeName { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string AttributeName" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.11.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AttributeNamespace">
      <MemberSignature Language="C#" Value="protected override string AttributeNamespace { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string AttributeNamespace" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.11.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Severity">
      <MemberSignature Language="C#" Value="protected override Gendarme.Framework.Severity Severity { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Gendarme.Framework.Severity Severity" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.11.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Gendarme.Framework.Severity</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
