Low level Evas canvas functions. More...
Modules | |
| Render Engine Functions | |
| Functions that are used to set the render engine for a given function, and then get that engine working. | |
| Coordinate Mapping Functions | |
| Functions that are used to map coordinates from the canvas to the screen or the screen to the canvas. | |
| Output and Viewport Resizing Functions | |
| Functions that set and retrieve the output and viewport size of an evas. | |
| Canvas Events | |
| Functions relating to canvas events, which are mainly reports on its internal states changing (an object got focused, the rendering is updated, etc). | |
| Image Functions | |
| Functions that deals with images at canvas level. | |
| Font Functions | |
| Functions that deals with fonts. | |
| Key Input Functions | |
| Functions which feed key events to the canvas. | |
| Touch Point List Functions | |
| Functions to get information of touched points in the Evas. | |
| Rendering GL on Evas | |
| Functions that are used to do OpenGL rendering on Evas. | |
Typedefs | |
| typedef Eo | Evas |
| An opaque handle to an Evas canvas. More... | |
| typedef struct _Evas_Public_Data | Evas_Public_Data |
| Public data for an Evas. | |
Functions | |
| void | evas_render_updates_free (Eina_List *updates) |
| Free the rectangles returned by evas_render_updates(). More... | |
| Evas * | evas_new (void) |
| Creates a new empty evas. More... | |
| void | evas_free (Evas *e) |
| Frees the given evas and any objects created on it. More... | |
Low level Evas canvas functions.
Sub groups will present more high level ones, though.
Most of these functions deal with low level Evas actions, like:
Most users will be using Evas by means of the Ecore_Evas wrapper, which deals with all the above mentioned issues automatically for them. Thus, you'll be looking at this section only if you're building low level stuff.
The groups within present you functions that deal with the canvas directly, too, and not yet with its objects. They are the functions you need to use at a minimum to get a working canvas.
Some of the functions in this group are exemplified here.
An opaque handle to an Evas canvas.
| void evas_render_updates_free | ( | Eina_List * | updates | ) |
Free the rectangles returned by evas_render_updates().
| updates | The list of updated rectangles of the canvas. |
This function removes the region from the render updates list. It makes the region doesn't be render updated anymore.
References EINA_LIST_FREE, and eina_rectangle_free().
| Evas* evas_new | ( | void | ) |
Creates a new empty evas.
Note that before you can use the evas, you will to at a minimum:
This function should only fail if the memory allocation fails
ecore_evas_new(). See Ecore.NULL. Referenced by ecore_evas_buffer_allocfunc_new(), ecore_evas_ews_new(), and ecore_evas_object_image_new().
| void evas_free | ( | Evas * | e | ) |
Frees the given evas and any objects created on it.
Any objects with 'free' callbacks will have those callbacks called in this function.
| e | The given evas. |