Typedefs

A mesh object is a set of information on a visible geometrical object like character model, terrain or other structures and entities. More...

Typedefs

typedef Eo Evas_3D_Mesh
 Mesh object handle. More...
 

Detailed Description

A mesh object is a set of information on a visible geometrical object like character model, terrain or other structures and entities.

Evas 3D support key-frame-based mesh animation, so a mesh can have multiple frames and each frame has its own material and geometric data. Like other data objects, a mesh can be located on a scene by being contained in a node. The mesh is transformed from its modeling coordinate space into the node's coordinate space. Also, the frame number is saved in the containing node. So, one can locate multiple nodes having same mesh object with different animation frame and transform. Unlike camera and light object, multiple meshes can be contained in a single node.

Typedef Documentation

Mesh object handle.

Since
1.10