#ifndef qwt3d_io_gl2ps_h__2004_05_07_01_16_begin_guarded_code
#define qwt3d_io_gl2ps_h__2004_05_07_01_16_begin_guarded_code

#include <time.h>
#include <QtOpenGL>

#include "qwt3d_types.h"
#include "qwt3d_io.h"

namespace Qwt3D
{

//! Provides EPS, PS, PDF and TeX output
/*!

 */
class QWT3D_EXPORT VectorWriter : public IO::Functor
{
friend class IO;

public:
  //! The possible output formats for the text parts of the scene
  enum TEXTMODE
  {
    PIXEL, //!< All text will be converted to pixmaps
    NATIVE, //!< Text output in the native output format
    TEX //!< Text output in additional LaTeX file as an overlay
  };
  //! The possible behaviour for landscape settings 
  enum LANDSCAPEMODE
  {
    ON,  //!< Landscape mode on
    OFF, //!< Landscape mode off
    AUTO //!< The output orientation depends on the plot widgets aspect ratio (default)
  };
  
  //! The possible sorting types which are translated in gl2ps types  
  enum SORTMODE
  {
    NOSORT,  //!< No sorting at all
    SIMPLESORT, //!< A more simple (yet quicker) algorithm (default)
    BSPSORT //!< BSP SORT (best and slow!)
  };
  
  VectorWriter(); 

  void setLandscape(LANDSCAPEMODE val) {landscape_ = val;} //!< Sets landscape mode.
  LANDSCAPEMODE landscape() const {return landscape_;} //!< Returns the current landscape mode
  
  void setTextMode(TEXTMODE val, QString fname = "");
  TEXTMODE textMode() const {return textmode_;} //!< Return current text output mode.
  
  
  //! Sets one of the SORTMODE sorting modes.
  void setSortMode(SORTMODE val) {sortmode_ = val;}
  SORTMODE sortMode() const {return sortmode_;} //!< Returns gl2ps sorting type.
  //! Turns compressed output on or off (no effect if zlib support is not available)
  void setCompressed(bool val);
  //! Returns compression mode (always false if zlib support has not been set) 
  bool compressed() const {return compressed_;} 

  bool setFormat(QString const& format);

private:
  IO::Functor* clone() const;
  bool operator()(Plot3D* plot, QString const& fname);

  GLint gl2ps_format_;
  bool formaterror_;
  bool compressed_;
  SORTMODE sortmode_;
  LANDSCAPEMODE landscape_;
  TEXTMODE textmode_;
  QString texfname_;
};

GLint setDeviceLineWidth(GLfloat val);
GLint setDevicePointSize(GLfloat val);
GLint drawDevicePixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLint drawDeviceText(const char* str, const char* fontname, int fontsize, Qwt3D::Triple pos, Qwt3D::RGBA rgba, Qwt3D::ANCHOR align, double gap);
void setDevicePolygonOffset(GLfloat factor, GLfloat units);


} // ns

#endif /* include guarded */
