Box2D 2.3.0 A 2D Physics Engine for Games

- Main Page
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Files Functions Variables Enumerations Enumerator Macros Pages
b2Fixture Member List

This is the complete list of members for b2Fixture, including all inherited members.

b2Body (defined in b2Fixture) | b2Fixture | friend
b2Contact (defined in b2Fixture) | b2Fixture | friend
b2ContactManager (defined in b2Fixture) | b2Fixture | friend
b2Fixture() (defined in b2Fixture) | b2Fixture | protected
b2World (defined in b2Fixture) | b2Fixture | friend
Create(b2BlockAllocator *allocator, b2Body *body, const b2FixtureDef *def) (defined in b2Fixture) | b2Fixture | protected
CreateProxies(b2BroadPhase *broadPhase, const b2Transform &xf) (defined in b2Fixture) | b2Fixture | protected
Destroy(b2BlockAllocator *allocator) (defined in b2Fixture) | b2Fixture | protected
DestroyProxies(b2BroadPhase *broadPhase) (defined in b2Fixture) | b2Fixture | protected
Dump(int32 bodyIndex) | b2Fixture |
GetAABB(int32 childIndex) const | b2Fixture | inline
GetBody() | b2Fixture | inline
GetBody() const (defined in b2Fixture) | b2Fixture | inline
GetDensity() const | b2Fixture | inline
GetFilterData() const | b2Fixture | inline
GetFriction() const | b2Fixture | inline
GetMassData(b2MassData *massData) const | b2Fixture | inline
GetNext() | b2Fixture | inline
GetNext() const (defined in b2Fixture) | b2Fixture | inline
GetRestitution() const | b2Fixture | inline
GetShape() | b2Fixture | inline
GetShape() const (defined in b2Fixture) | b2Fixture | inline
GetType() const | b2Fixture | inline
GetUserData() const | b2Fixture | inline
IsSensor() const | b2Fixture | inline
m_body (defined in b2Fixture) | b2Fixture | protected
m_density (defined in b2Fixture) | b2Fixture | protected
m_filter (defined in b2Fixture) | b2Fixture | protected
m_friction (defined in b2Fixture) | b2Fixture | protected
m_isSensor (defined in b2Fixture) | b2Fixture | protected
m_next (defined in b2Fixture) | b2Fixture | protected
m_proxies (defined in b2Fixture) | b2Fixture | protected
m_proxyCount (defined in b2Fixture) | b2Fixture | protected
m_restitution (defined in b2Fixture) | b2Fixture | protected
m_shape (defined in b2Fixture) | b2Fixture | protected
m_userData (defined in b2Fixture) | b2Fixture | protected
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, int32 childIndex) const | b2Fixture | inline
Refilter() | b2Fixture |
SetDensity(float32 density) | b2Fixture | inline
SetFilterData(const b2Filter &filter) | b2Fixture |
SetFriction(float32 friction) | b2Fixture | inline
SetRestitution(float32 restitution) | b2Fixture | inline
SetSensor(bool sensor) | b2Fixture |
SetUserData(void *data) | b2Fixture | inline
Synchronize(b2BroadPhase *broadPhase, const b2Transform &xf1, const b2Transform &xf2) (defined in b2Fixture) | b2Fixture | protected
TestPoint(const b2Vec2 &p) const | b2Fixture | inline