Box2D 2.3.0 A 2D Physics Engine for Games

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b2Draw Class Referenceabstract

`#include <b2Draw.h>`

## Public Types
enum | { e_shapeBit = 0x0001, e_jointBit = 0x0002, e_aabbBit = 0x0004, e_pairBit = 0x0008, e_centerOfMassBit = 0x0010 }

## Public Member Functions
void | SetFlags (uint32 flags)
| Set the drawing flags.
uint32 | GetFlags () const
| Get the drawing flags.
void | AppendFlags (uint32 flags)
| Append flags to the current flags.
void | ClearFlags (uint32 flags)
| Clear flags from the current flags.
virtual void | DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0
| Draw a closed polygon provided in CCW order.
virtual void | DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0
| Draw a solid closed polygon provided in CCW order.
virtual void | DrawCircle (const b2Vec2 &center, float32 radius, const b2Color &color)=0
| Draw a circle.
virtual void | DrawSolidCircle (const b2Vec2 &center, float32 radius, const b2Vec2 &axis, const b2Color &color)=0
| Draw a solid circle.
virtual void | DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color)=0
| Draw a line segment.
virtual void | DrawTransform (const b2Transform &xf)=0

## Protected Attributes
uint32 | m_drawFlags

## Detailed Description

Implement and register this class with a b2World to provide debug drawing of physics entities in your game.

## Member Enumeration Documentation

anonymous enum

Enumerator
e_shapeBit | draw shapes
e_jointBit | draw joint connections
e_aabbBit | draw axis aligned bounding boxes
e_pairBit | draw broad-phase pairs
e_centerOfMassBit | draw center of mass frame

## Member Function Documentation

virtual void b2Draw::DrawTransform | ( | const b2Transform & | xf | ) |
| pure virtual

Draw a transform. Choose your own length scale.

Parameters

  xf | a transform.

The documentation for this class was generated from the following files:

- b2Draw.h
- b2Draw.cpp