AssaultCube Documentation

## Documentation Index

AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine by the team at Rabid Viper Productions. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!

With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection. It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).

You can read more about AssaultCube from the website @ http://assault.cubers.net/

#### For new players:

- How to get started - Installing and making AssaultCube work.
- Update your graphics drivers - This will help you get the best out of AssaultCube (and many other 3D games!)
- Introduction to AssaultCube - Basic information about the game including gameplay, modes & weapons.
- AssaultCube's interface - How AssaultCube looks, works & feels.
- The basics - Learn the basics, then kick-ass from there!
- Special maneuvers - Want to go from n00b to awesome? These maneuvers could help!
- F.A.Q's - Answers to some questions frequently asked by new players.

#### For the üß3r advanced players:

- CubeScript - AssaultCube's scripting language CubeScript, including a reference with all AssaultCubes commands.
- AssaultCube servers - How to set up a server, configuration & administration of the server and setting up LAN games.
- Command line arguments - Arguments that can be set up on the server or client when starting AssaultCube.
- The AssaultCube/CUBE engine - An introduction to how the CUBE engine & AssaultCube works.

#### Map editing:

- Interface & controls - How the map editor looks, works & feels, and the controls needed to use it.
- Begin! - Start map editing!
- Entities - How to set up lights, spawns, mapmodels, etc.
- Tips, tricks and advice - Very important tips and advice about AssaultCube map editing.
- Config files - How to add extra content to your map with a configuration file.
- Official maps - What the development team looks for when selecting maps suitable for the official package.

#### Modding:

- Player skins - Adding custom playerskins to AssaultCube.
- Custom mods - How 3rd party developers can extend AssaultCube.

#### Other:

- The team - Check out the team (Rabid Viper Productions) that developed AssaultCube.
- Licensing information - Our licensing is very specific. Find out how permission is granted to use and/or redistribute AC.
- AssaultCubes history - A changelog on this game's development.
- Known issues - Sometimes not everything can be fixed easily.

## Participate in the Community

If you're curious about how to participate in the community, then take a look here: http://assault.cubers.net/community.html

## Help?!

If you need some help with anything at all, please first search through this official documentation. If you still can't find the answer you need, search the wiki, and the forums, and if you still can't find the answer, post a thread on the forum explaining your situation. You can use this search engine to search the whole lot in one go!

You may also try IRC for a real-time response, but be patient (at least 30mins), as people "idle" in IRC. You might get an instant response, or it may take a little bit of time. Just hang out and see!

© Copyright, Rabid Viper Productions
We would be grateful for any donations considered towards AssaultCube