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    <Abstract>List of lights for this object. </Abstract>
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    <Abstract>the light mask defined for this movable. This will be taken into consideration when deciding which li...</Abstract>
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    <Abstract>The render queue to use when rendering this object. </Abstract>
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    <Anchor>ae3d1b2ef6a53b53a22a303770c0f61fd</Anchor>
    <Abstract>Pool of billboard instances for use and reuse in the active billboard list. </Abstract>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
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    <Abstract>The type of billboard to render. </Abstract>
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      <Name>mBottomOff</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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      <Type>data</Type>
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    <Abstract>Bounding radius. </Abstract>
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  <Token>
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      <Type>data</Type>
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    <Abstract>Camera direction in billboard space. </Abstract>
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      <Type>data</Type>
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    <Abstract>Camera position in billboard space. </Abstract>
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      <Name>mCamQ</Name>
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      <Type>data</Type>
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    <Abstract>Camera orientation in billboard space. </Abstract>
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      <Name>mCamX</Name>
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      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Abstract>Camera axes in billboard space. </Abstract>
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      <Name>mCamY</Name>
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      <Type>data</Type>
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    <Anchor>a9662b97b49c956ba22aeaf621c65c9c7</Anchor>
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      <Name>mCastShadows</Name>
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      <Type>data</Type>
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    <Path>classOgre_1_1MovableObject.html</Path>
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    <Abstract>Does this object cast shadows? </Abstract>
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      <Name>mCommonDirection</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Abstract>Common direction for billboards of type BBT_ORIENTED_COMMON and BBT_PERPENDICULAR_COMMON. </Abstract>
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      <Name>mCommonUpVector</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Common up-vector for billboards of type BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON. </Abstract>
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      <Name>mCreator</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a884d3c2c8c8d8305f59eb171a7f56e56</Anchor>
    <Abstract>Creator of this object (if created by a factory) </Abstract>
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      <Name>mCullIndividual</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Anchor>aa87463489d148189d0a3044215a387ec</Anchor>
    <Abstract>Flag indicating whether each billboard should be culled separately (default: false) ...</Abstract>
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  <Token>
    <TokenIdentifier>
      <Name>mCurrentCamera</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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      <Name>mCustomParameters</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
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    <Path>classOgre_1_1Renderable.html</Path>
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  <Token>
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      <Name>mDebugDisplay</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>ac439108451539e95ac9829ab6520306c</Anchor>
    <Abstract>Is debug display enabled? </Abstract>
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  <Token>
    <TokenIdentifier>
      <Name>mDefaultHeight</Name>
      <APILanguage>cpp</APILanguage>
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      <Scope>Ogre::BillboardSet</Scope>
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    <Abstract>Default height of each billboard. </Abstract>
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      <Name>mDefaultWidth</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Default width of each billboard. </Abstract>
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      <Name>mFreeBillboards</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Free billboard queue. </Abstract>
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      <Name>mIndexData</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>The vertex index data for all billboards in this set (1 set only) </Abstract>
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  <Token>
    <TokenIdentifier>
      <Name>mLeftOff</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Parametric offsets of origin. </Abstract>
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  <Token>
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      <Name>mLightList</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a2626ce2a2f1c78027634cc92dfd2b211</Anchor>
    <Abstract>List of lights for this object. </Abstract>
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  <Token>
    <TokenIdentifier>
      <Name>mLightListUpdated</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>af083212ba58f26eb7c747a0da749cc08</Anchor>
    <Abstract>The last frame that this light list was updated in. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mLightMask</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a3db70b0c8b2e53a3c71671217e5a516c</Anchor>
    <Abstract>the light mask defined for this movable. This will be taken into consideration when deciding which li...</Abstract>
  </Token>
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      <Name>mListener</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
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  </Token>
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      <Name>mLockPtr</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
    <Anchor>a53c649df167b329508eb9140df03dc6f</Anchor>
    <Abstract>Locked pointer to buffer. </Abstract>
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  <Token>
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      <Name>mMainBuf</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Shortcut to main buffer (positions, colours, texture coords) </Abstract>
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      <Name>mManager</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a5c05f316d061761a08fc036daedd0649</Anchor>
    <Abstract>SceneManager holding this object (if applicable) </Abstract>
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      <Name>mMaterial</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Pointer to the material to use. </Abstract>
  </Token>
  <Token>
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      <Name>mMaterialName</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Name of the material to use. </Abstract>
  </Token>
  <Token>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a56e7d5ccac2877061b0919648f7f0b34</Anchor>
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      <Name>mName</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a41954f454246b2935cdc90ab2f36dab8</Anchor>
    <Abstract>Name of this object. </Abstract>
  </Token>
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      <Name>mNumVisibleBillboards</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Number of visible billboards (will be == getNumBillboards if mCullIndividual == false) ...</Abstract>
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      <Name>mOriginType</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
    <Anchor>a37070ac95d91e966e283197c40a5df75</Anchor>
    <Abstract>Origin of each billboard. </Abstract>
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      <Name>mParentIsTagPoint</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a9f9b9e6981ef7ebbd6b9d82e93a2b299</Anchor>
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      <Name>mParentNode</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
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    <Abstract>node to which this object is attached </Abstract>
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      <Name>mPointRendering</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
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    <Path>classOgre_1_1Renderable.html</Path>
    <Anchor>a4b7b701d41bfd85656829261cbcb3495</Anchor>
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      <Name>mQueryFlags</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>adf36b5bfcc9bce768bc5f8a9ed6b1464</Anchor>
    <Abstract>Flags determining whether this object is included / excluded from scene queries. </Abstract>
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      <Name>mRenderingDisabled</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
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    <Abstract>Does rendering this object disabled by listener? </Abstract>
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      <Name>mRenderQueueID</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
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    <Abstract>The render queue to use when rendering this object. </Abstract>
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  <Token>
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      <Name>mRenderQueueIDSet</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
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    <Abstract>Flags whether the RenderQueue&amp;#39;s default should be used. </Abstract>
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      <Name>mRenderQueuePriority</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>aa34e0feb87409120726a489f52b39c58</Anchor>
    <Abstract>The render queue group to use when rendering this object. </Abstract>
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      <Name>mRenderQueuePrioritySet</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
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    <Abstract>Flags whether the RenderQueue&amp;#39;s default should be used. </Abstract>
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  <Token>
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      <Name>mRenderSystemData</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
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    <Path>classOgre_1_1Renderable.html</Path>
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    <Abstract>User objects binding. </Abstract>
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  <Token>
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      <Name>mRightOff</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
    <Anchor>aa918b7cd5ee47067175cfa731359baa5</Anchor>
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  <Token>
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      <Type>data</Type>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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    <Abstract>Rotation type of each billboard. </Abstract>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
    <Anchor>a644169483771c7ae514745059a343157</Anchor>
    <Abstract>Flag indicating whether the billboards has to be sorted. </Abstract>
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  <Token>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
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    <Path>classOgre_1_1MovableObject.html</Path>
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      <Name>mTextureCoords</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
    <Anchor>a45b53ca2e429e890312692083d37e6be</Anchor>
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  <Token>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Path>classOgre_1_1BillboardSet.html</Path>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
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    <Abstract>Upper distance to still render. </Abstract>
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  <Token>
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      <Name>mUseIdentityProjection</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
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    <Path>classOgre_1_1Renderable.html</Path>
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  <Token>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
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    <Path>classOgre_1_1Renderable.html</Path>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
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    <Path>classOgre_1_1MovableObject.html</Path>
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    <Abstract>User objects binding. </Abstract>
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  <Token>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
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    <Path>classOgre_1_1Renderable.html</Path>
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  <Token>
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      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardSet</Scope>
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    <Abstract>See Renderable. </Abstract>
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    <Abstract>the light mask defined for this movable. This will be taken into consideration when deciding which li...</Abstract>
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    <Abstract>Does this pass run once for every light in range? </Abstract>
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    <Abstract>set the number of iterations that this pass should perform when doing fast multi pass operation...</Abstract>
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    <TokenIdentifier>
      <Name>mBeyondFarDistance</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a1f6c5390b42b10e00d3b21b8911aa3f4</Anchor>
    <Abstract>Hidden because of distance? </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mBoundsDirty</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>a3f890b4815dd3d41d715e0f2c76250a1</Anchor>
    <Abstract>Do the bounds need redefining? </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mBuffersNeedRecreating</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>aec664880b12b4a7e5ad01e7a6e3b9bd2</Anchor>
    <Abstract>Do the buffers need recreating? </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mCastShadows</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>ad21e8a5a6f0eeeefa3ec698781eaa3fa</Anchor>
    <Abstract>Does this object cast shadows? </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mChainCount</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>ad412200ea57abd9d66d1ad53d3489971</Anchor>
    <Abstract>Number of chains. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mChainElementList</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>a325fc4495bd2c35da4a4d771611bcd44</Anchor>
    <Abstract>The list holding the chain elements. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mChainSegmentList</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>af042e8c1dd576804ed9c64b9a2cdd7f2</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mCreator</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a884d3c2c8c8d8305f59eb171a7f56e56</Anchor>
    <Abstract>Creator of this object (if created by a factory) </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mCustomParameters</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1Renderable.html</Path>
    <Anchor>a7b91506fcf7007e1bf512dade4682731</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mDebugDisplay</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>ac439108451539e95ac9829ab6520306c</Anchor>
    <Abstract>Is debug display enabled? </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mDeltaColour</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>a1a85cbdbbe427e5d5fd15f08745aa7eb</Anchor>
    <Abstract>fade amount per second </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mDeltaWidth</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>a7769b9f130416658b57c98b93809635c</Anchor>
    <Abstract>Delta width of the ribbon. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mDynamic</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>aea966c7849e7c19996ed5487668b41a7</Anchor>
    <Abstract>Dynamic use? </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mElemLength</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>ac957c6bc3e57acd2e9f7067c0ac9e97b</Anchor>
    <Abstract>length of each element </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mFaceCamera</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>a39cd29f1667fe328192a2c16a2032e1e</Anchor>
    <Abstract>When true, the billboards always face the camera. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mFadeController</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>aa1a0246aa7751805204a54bf05e9cb2a</Anchor>
    <Abstract>controller used to hook up frame time to fader </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mFreeChains</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>a9c60a4868baf1e4016ad312b49131a25</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mIndexContentDirty</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>a873172894953a295eba352135d4c36b3</Anchor>
    <Abstract>Is the index buffer dirty? </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mIndexData</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>aa87a666d5ceaa7ed1c3d86fd32c6eb3f</Anchor>
    <Abstract>Index data (to allow multiple unconnected chains) </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mInitialColour</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>a81cbd484158e93ce096085085b8084c8</Anchor>
    <Abstract>Initial colour of the ribbon. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mInitialWidth</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>acc6feaf49b66d518ade88f864c1b2f6c</Anchor>
    <Abstract>Initial width of the ribbon. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mLightList</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a2626ce2a2f1c78027634cc92dfd2b211</Anchor>
    <Abstract>List of lights for this object. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mLightListUpdated</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>af083212ba58f26eb7c747a0da749cc08</Anchor>
    <Abstract>The last frame that this light list was updated in. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mLightMask</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a3db70b0c8b2e53a3c71671217e5a516c</Anchor>
    <Abstract>the light mask defined for this movable. This will be taken into consideration when deciding which li...</Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mListener</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a07fdbfc4ae0adb48f7619c0a44bd3890</Anchor>
    <Abstract>MovableObject listener - only one allowed (no list) for size &amp;amp; performance reasons. */. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mManager</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a5c05f316d061761a08fc036daedd0649</Anchor>
    <Abstract>SceneManager holding this object (if applicable) </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mMaterial</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>a15419eb83c937d210d9382dbed68affa</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mMaterialName</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>a67e082079a33ca93998f52c00df1f5a2</Anchor>
    <Abstract>Material. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mMaxElementsPerChain</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>aefe909743fa27074b38934765d4aaa4d</Anchor>
    <Abstract>Maximum length of each chain. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mMinPixelSize</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a56e7d5ccac2877061b0919648f7f0b34</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mName</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a41954f454246b2935cdc90ab2f36dab8</Anchor>
    <Abstract>Name of this object. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mNodeList</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>afb1089d91b94200dab252297de92bff6</Anchor>
    <Abstract>List of nodes being trailed. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mNodeToChainSegment</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>af7bad5fdd9ccd7d48826e5ab794cbfc3</Anchor>
    <Abstract>Ordered like mNodeList, contains chain index. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mNodeToSegMap</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>a88700256a45d0cd1d273378129cf6136</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mNormalBase</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>a5d84c89c56a0c5a6bbe7823801daf5d0</Anchor>
    <Abstract>Used when mFaceCamera == false; determines the billboard&amp;#39;s &amp;quot;normal&amp;quot;. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mOtherTexCoordRange</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>afc825019160a0ddc9cf2653692eab35e</Anchor>
    <Abstract>Other texture coord range. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mParentIsTagPoint</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a9f9b9e6981ef7ebbd6b9d82e93a2b299</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mParentNode</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a961db9b5f439708e0f24cb8dbeb9c728</Anchor>
    <Abstract>node to which this object is attached </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mPolygonModeOverrideable</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1Renderable.html</Path>
    <Anchor>a4b7b701d41bfd85656829261cbcb3495</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mQueryFlags</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>adf36b5bfcc9bce768bc5f8a9ed6b1464</Anchor>
    <Abstract>Flags determining whether this object is included / excluded from scene queries. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mRadius</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>ae4f95218c50448ce4c6e1e66c9e73fc5</Anchor>
    <Abstract>Bounding radius. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mRenderingDisabled</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>ad1291c87111d8944b2c49904a4d6280b</Anchor>
    <Abstract>Does rendering this object disabled by listener? </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mRenderQueueID</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>aa63b5c1cf9746a4caeb2a47a6bc1d2d6</Anchor>
    <Abstract>The render queue to use when rendering this object. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mRenderQueueIDSet</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a2051828f33ea6c921e2979c8f00daa3f</Anchor>
    <Abstract>Flags whether the RenderQueue&amp;#39;s default should be used. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mRenderQueuePriority</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>aa34e0feb87409120726a489f52b39c58</Anchor>
    <Abstract>The render queue group to use when rendering this object. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mRenderQueuePrioritySet</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>ac9ee5f673870a76b23eb5291b3fa3f28</Anchor>
    <Abstract>Flags whether the RenderQueue&amp;#39;s default should be used. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mRenderSystemData</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
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    <Path>classOgre_1_1Renderable.html</Path>
    <Anchor>a04ee4d7ea24443e1caee62c99add7956</Anchor>
    <Abstract>User objects binding. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mSquaredElemLength</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
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    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>afe81aa08345ba180cb5b8e8fa3dcb220</Anchor>
    <Abstract>Squared length of each element. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mSquaredUpperDistance</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a2635aafd01416e5a3346a647c2dfff52</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mTexCoordDir</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::BillboardChain</Scope>
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    <Path>classOgre_1_1BillboardChain.html</Path>
    <Anchor>a18051c037fe1a35ce5003c04220598f7</Anchor>
    <Abstract>Texture coord direction. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mTimeControllerValue</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
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    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>a1008ba868a30029cc380f0e62a5e1a37</Anchor>
    <Abstract>controller value for hooking up frame time to fader </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mTrailLength</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::RibbonTrail</Scope>
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    <Path>classOgre_1_1RibbonTrail.html</Path>
    <Anchor>a2e27fcd5f8882c24915a3a57c2938f21</Anchor>
    <Abstract>Total length of trail in world units. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mUpperDistance</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
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    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>a0df899bfb650d8d51be51fa5f83743f4</Anchor>
    <Abstract>Upper distance to still render. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mUseIdentityProjection</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
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    <Path>classOgre_1_1Renderable.html</Path>
    <Anchor>a27ee15aed77a5bf84b2c3f80c060616e</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mUseIdentityView</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1Renderable.html</Path>
    <Anchor>a536d8ef571a7a177d94e8a6203bd0b35</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mUserObjectBindings</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::MovableObject</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1MovableObject.html</Path>
    <Anchor>af00b75d92e7d62f5ff9bd4847d1786e8</Anchor>
    <Abstract>User objects binding. </Abstract>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mUserObjectBindings</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>Ogre::Renderable</Scope>
    </TokenIdentifier>
    <Path>classOgre_1_1Renderable.html</Path>
    <Anchor>aadd56839affa1bd19ac783fe98a08d90</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
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