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Escape

Date
  2011 (created)

# Table of Contents

- Introduction
- How to compile
- Next Steps

# Introduction

The Escape library is a library that acts implements some of the missing function from the PS3 GameOS system that are needed for the proper functioning of the EFL.

# How to compile

Escape is a library your application links to. The procedure for this is very simple. You simply have to compile your application with the appropriate compiler flags that the `pkg-config` script outputs. For example:

Compiling C or C++ files into object files:

    gcc -c -o main.o main.c `pkg-config --cflags escape`

Linking object files into a binary executable:

    gcc -o my_application main.o `pkg-config --libs escape`

See pkgconfig

# Next Steps

After you understood what Escape is and installed it in your system you should proceed understanding the programming interface.

Recommended reading:

- Libgen.h functions.
- Unistd.h functions
- Functions that manage memory mappping.