/* THIS FILE IS AUTOGENERATED - DO NOT EDIT */

#ifndef mozilla_dom_WebGLRenderingContextBinding_h__
#define mozilla_dom_WebGLRenderingContextBinding_h__

#include "js/RootingAPI.h"
#include "jspubtd.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"

namespace mozilla {

class WebGLActiveInfo;
class WebGLBuffer;
class WebGLContext;
class WebGLExtensionCompressedTextureATC;
class WebGLExtensionCompressedTexturePVRTC;
class WebGLExtensionCompressedTextureS3TC;
class WebGLExtensionDebugRendererInfo;
class WebGLExtensionDepthTexture;
class WebGLExtensionDrawBuffers;
class WebGLExtensionElementIndexUint;
class WebGLExtensionInstancedArrays;
class WebGLExtensionLoseContext;
class WebGLExtensionStandardDerivatives;
class WebGLExtensionTextureFilterAnisotropic;
class WebGLExtensionTextureFloat;
class WebGLExtensionTextureFloatLinear;
class WebGLExtensionVertexArray;
class WebGLFramebuffer;
class WebGLProgram;
class WebGLRenderbuffer;
class WebGLShader;
class WebGLShaderPrecisionFormat;
class WebGLTexture;
class WebGLUniformLocation;
class WebGLVertexArray;

namespace dom {

class NativePropertyHooks;
struct WebGLContextAttributesAtoms;

} // namespace dom

} // namespace mozilla

namespace mozilla {
namespace dom {

struct WebGLContextAttributes : public MainThreadDictionaryBase
{
  Optional<bool > mAlpha;
  bool mAntialias;
  bool mDepth;
  bool mPremultipliedAlpha;
  bool mPreserveDrawingBuffer;
  bool mStencil;

  WebGLContextAttributes();

  explicit inline WebGLContextAttributes(const WebGLContextAttributes& aOther)
  {
    *this = aOther;
  }

protected:
  explicit inline WebGLContextAttributes(int )
  {
    // Do nothing here; this is used by our "Fast" subclass
  }

private:
  static bool
  InitIds(JSContext* cx, WebGLContextAttributesAtoms* atomsCache);

public:
  bool
  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value");

  bool
  Init(const nsAString& aJSON);

  bool
  ToObject(JSContext* cx, JS::Handle<JSObject*> parentObject, JS::MutableHandle<JS::Value> rval) const;

  void
  TraceDictionary(JSTracer* trc);

  void
  operator=(const WebGLContextAttributes& aOther);
};

namespace dictionary_detail {
struct FastWebGLContextAttributes : public WebGLContextAttributes
{
  inline FastWebGLContextAttributes()
    : WebGLContextAttributes(42)
  {
    // Doesn't matter what int we pass to the parent constructor
  }
};
} // namespace dictionary_detail


namespace WebGLActiveInfoBinding {

  typedef mozilla::WebGLActiveInfo NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLActiveInfo* aObject);

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLActiveInfoBinding



namespace WebGLBufferBinding {

  typedef mozilla::WebGLBuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLBuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLBufferBinding



namespace WebGLExtensionCompressedTextureATCBinding {

  typedef mozilla::WebGLExtensionCompressedTextureATC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionCompressedTextureATC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionCompressedTextureATCBinding



namespace WebGLExtensionCompressedTexturePVRTCBinding {

  typedef mozilla::WebGLExtensionCompressedTexturePVRTC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionCompressedTexturePVRTC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionCompressedTexturePVRTCBinding



namespace WebGLExtensionCompressedTextureS3TCBinding {

  typedef mozilla::WebGLExtensionCompressedTextureS3TC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionCompressedTextureS3TC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionCompressedTextureS3TCBinding



namespace WebGLExtensionDebugRendererInfoBinding {

  typedef mozilla::WebGLExtensionDebugRendererInfo NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionDebugRendererInfo* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionDebugRendererInfoBinding



namespace WebGLExtensionDepthTextureBinding {

  typedef mozilla::WebGLExtensionDepthTexture NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionDepthTexture* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionDepthTextureBinding



namespace WebGLExtensionDrawBuffersBinding {

  typedef mozilla::WebGLExtensionDrawBuffers NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionDrawBuffers* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionDrawBuffersBinding



namespace WebGLExtensionElementIndexUintBinding {

  typedef mozilla::WebGLExtensionElementIndexUint NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionElementIndexUint* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionElementIndexUintBinding



namespace WebGLExtensionInstancedArraysBinding {

  typedef mozilla::WebGLExtensionInstancedArrays NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionInstancedArrays* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionInstancedArraysBinding



namespace WebGLExtensionLoseContextBinding {

  typedef mozilla::WebGLExtensionLoseContext NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionLoseContext* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionLoseContextBinding



namespace WebGLExtensionStandardDerivativesBinding {

  typedef mozilla::WebGLExtensionStandardDerivatives NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionStandardDerivatives* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionStandardDerivativesBinding



namespace WebGLExtensionTextureFilterAnisotropicBinding {

  typedef mozilla::WebGLExtensionTextureFilterAnisotropic NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionTextureFilterAnisotropic* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionTextureFilterAnisotropicBinding



namespace WebGLExtensionTextureFloatBinding {

  typedef mozilla::WebGLExtensionTextureFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionTextureFloat* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionTextureFloatBinding



namespace WebGLExtensionTextureFloatLinearBinding {

  typedef mozilla::WebGLExtensionTextureFloatLinear NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionTextureFloatLinear* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionTextureFloatLinearBinding



namespace WebGLExtensionVertexArrayBinding {

  typedef mozilla::WebGLExtensionVertexArray NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionVertexArray* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionVertexArrayBinding



namespace WebGLFramebufferBinding {

  typedef mozilla::WebGLFramebuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLFramebuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLFramebufferBinding



namespace WebGLProgramBinding {

  typedef mozilla::WebGLProgram NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLProgram* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLProgramBinding



namespace WebGLRenderbufferBinding {

  typedef mozilla::WebGLRenderbuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLRenderbuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLRenderbufferBinding



namespace WebGLRenderingContextBinding {

  typedef mozilla::WebGLContext NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLContext* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLRenderingContextBinding



namespace WebGLShaderBinding {

  typedef mozilla::WebGLShader NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLShader* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLShaderBinding



namespace WebGLShaderPrecisionFormatBinding {

  typedef mozilla::WebGLShaderPrecisionFormat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLShaderPrecisionFormat* aObject);

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLShaderPrecisionFormatBinding



namespace WebGLTextureBinding {

  typedef mozilla::WebGLTexture NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLTexture* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLTextureBinding



namespace WebGLUniformLocationBinding {

  typedef mozilla::WebGLUniformLocation NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLUniformLocation* aObject);

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLUniformLocationBinding



namespace WebGLVertexArrayBinding {

  typedef mozilla::WebGLVertexArray NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLVertexArray* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace WebGLVertexArrayBinding



} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_WebGLRenderingContextBinding_h__
