; File generated automatically from ../wine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_check_depth_stencil_match @3
  wined3d_check_device_format @4
  wined3d_check_device_format_conversion @5
  wined3d_check_device_multisample_type @6
  wined3d_check_device_type @7
  wined3d_create @8
  wined3d_decref @9
  wined3d_enum_adapter_modes @10
  wined3d_get_adapter_count @11
  wined3d_get_adapter_display_mode @12
  wined3d_get_adapter_identifier @13
  wined3d_get_adapter_mode_count @14
  wined3d_get_adapter_monitor @15
  wined3d_get_adapter_raster_status @16
  wined3d_get_device_caps @17
  wined3d_incref @18
  wined3d_register_software_device @19
  wined3d_set_adapter_display_mode @20
  wined3d_buffer_create @21
  wined3d_buffer_create_ib @22
  wined3d_buffer_create_vb @23
  wined3d_buffer_decref @24
  wined3d_buffer_get_parent @25
  wined3d_buffer_get_priority @26
  wined3d_buffer_get_resource @27
  wined3d_buffer_incref @28
  wined3d_buffer_map @29
  wined3d_buffer_preload @30
  wined3d_buffer_set_priority @31
  wined3d_buffer_unmap @32
  wined3d_device_acquire_focus_window @33
  wined3d_device_begin_scene @34
  wined3d_device_begin_stateblock @35
  wined3d_device_clear @36
  wined3d_device_clear_rendertarget_view @37
  wined3d_device_color_fill @38
  wined3d_device_create @39
  wined3d_device_decref @40
  wined3d_device_draw_indexed_primitive @41
  wined3d_device_draw_indexed_primitive_instanced @42
  wined3d_device_draw_primitive @43
  wined3d_device_end_scene @44
  wined3d_device_end_stateblock @45
  wined3d_device_evict_managed_resources @46
  wined3d_device_get_available_texture_mem @47
  wined3d_device_get_back_buffer @48
  wined3d_device_get_base_vertex_index @49
  wined3d_device_get_clip_plane @50
  wined3d_device_get_clip_status @51
  wined3d_device_get_creation_parameters @52
  wined3d_device_get_depth_stencil @53
  wined3d_device_get_device_caps @54
  wined3d_device_get_display_mode @55
  wined3d_device_get_front_buffer_data @56
  wined3d_device_get_gamma_ramp @57
  wined3d_device_get_geometry_shader @58
  wined3d_device_get_gs_cb @59
  wined3d_device_get_gs_sampler @60
  wined3d_device_get_index_buffer @61
  wined3d_device_get_light @62
  wined3d_device_get_light_enable @63
  wined3d_device_get_material @64
  wined3d_device_get_npatch_mode @65
  wined3d_device_get_pixel_shader @66
  wined3d_device_get_primitive_type @67
  wined3d_device_get_ps_cb @68
  wined3d_device_get_ps_consts_b @69
  wined3d_device_get_ps_consts_f @70
  wined3d_device_get_ps_consts_i @71
  wined3d_device_get_ps_sampler @72
  wined3d_device_get_raster_status @73
  wined3d_device_get_render_state @74
  wined3d_device_get_render_target @75
  wined3d_device_get_sampler_state @76
  wined3d_device_get_scissor_rect @77
  wined3d_device_get_software_vertex_processing @78
  wined3d_device_get_stream_output @79
  wined3d_device_get_stream_source @80
  wined3d_device_get_stream_source_freq @81
  wined3d_device_get_surface_from_dc @82
  wined3d_device_get_swapchain @83
  wined3d_device_get_swapchain_count @84
  wined3d_device_get_texture @85
  wined3d_device_get_texture_stage_state @86
  wined3d_device_get_transform @87
  wined3d_device_get_vertex_declaration @88
  wined3d_device_get_vertex_shader @89
  wined3d_device_get_viewport @90
  wined3d_device_get_vs_cb @91
  wined3d_device_get_vs_consts_b @92
  wined3d_device_get_vs_consts_f @93
  wined3d_device_get_vs_consts_i @94
  wined3d_device_get_vs_sampler @95
  wined3d_device_incref @96
  wined3d_device_init_3d @97
  wined3d_device_init_gdi @98
  wined3d_device_multiply_transform @99
  wined3d_device_present @100
  wined3d_device_process_vertices @101
  wined3d_device_release_focus_window @102
  wined3d_device_reset @103
  wined3d_device_restore_fullscreen_window @104
  wined3d_device_set_base_vertex_index @105
  wined3d_device_set_clip_plane @106
  wined3d_device_set_clip_status @107
  wined3d_device_set_cursor_position @108
  wined3d_device_set_cursor_properties @109
  wined3d_device_set_depth_stencil @110
  wined3d_device_set_dialog_box_mode @111
  wined3d_device_set_gamma_ramp @112
  wined3d_device_set_geometry_shader @113
  wined3d_device_set_gs_cb @114
  wined3d_device_set_gs_sampler @115
  wined3d_device_set_index_buffer @116
  wined3d_device_set_light @117
  wined3d_device_set_light_enable @118
  wined3d_device_set_material @119
  wined3d_device_set_multithreaded @120
  wined3d_device_set_npatch_mode @121
  wined3d_device_set_pixel_shader @122
  wined3d_device_set_primitive_type @123
  wined3d_device_set_ps_cb @124
  wined3d_device_set_ps_consts_b @125
  wined3d_device_set_ps_consts_f @126
  wined3d_device_set_ps_consts_i @127
  wined3d_device_set_ps_sampler @128
  wined3d_device_set_render_state @129
  wined3d_device_set_render_target @130
  wined3d_device_set_sampler_state @131
  wined3d_device_set_scissor_rect @132
  wined3d_device_set_software_vertex_processing @133
  wined3d_device_set_stream_output @134
  wined3d_device_set_stream_source @135
  wined3d_device_set_stream_source_freq @136
  wined3d_device_set_texture @137
  wined3d_device_set_texture_stage_state @138
  wined3d_device_set_transform @139
  wined3d_device_set_vertex_declaration @140
  wined3d_device_set_vertex_shader @141
  wined3d_device_set_viewport @142
  wined3d_device_set_vs_cb @143
  wined3d_device_set_vs_consts_b @144
  wined3d_device_set_vs_consts_f @145
  wined3d_device_set_vs_consts_i @146
  wined3d_device_set_vs_sampler @147
  wined3d_device_setup_fullscreen_window @148
  wined3d_device_show_cursor @149
  wined3d_device_uninit_3d @150
  wined3d_device_uninit_gdi @151
  wined3d_device_update_surface @152
  wined3d_device_update_texture @153
  wined3d_device_validate_device @154
  wined3d_palette_create @155
  wined3d_palette_decref @156
  wined3d_palette_get_entries @157
  wined3d_palette_incref @158
  wined3d_palette_set_entries @159
  wined3d_query_create @160
  wined3d_query_decref @161
  wined3d_query_get_data @162
  wined3d_query_get_data_size @163
  wined3d_query_get_type @164
  wined3d_query_incref @165
  wined3d_query_issue @166
  wined3d_resource_free_private_data @167
  wined3d_resource_get_desc @168
  wined3d_resource_get_parent @169
  wined3d_resource_get_private_data @170
  wined3d_resource_set_parent @171
  wined3d_resource_set_private_data @172
  wined3d_rendertarget_view_create @173
  wined3d_rendertarget_view_decref @174
  wined3d_rendertarget_view_get_parent @175
  wined3d_rendertarget_view_get_resource @176
  wined3d_rendertarget_view_incref @177
  wined3d_sampler_create @178
  wined3d_sampler_decref @179
  wined3d_sampler_get_parent @180
  wined3d_sampler_incref @181
  wined3d_shader_create_gs @182
  wined3d_shader_create_ps @183
  wined3d_shader_create_vs @184
  wined3d_shader_decref @185
  wined3d_shader_get_byte_code @186
  wined3d_shader_get_parent @187
  wined3d_shader_incref @188
  wined3d_shader_set_local_constants_float @189
  wined3d_stateblock_apply @190
  wined3d_stateblock_capture @191
  wined3d_stateblock_create @192
  wined3d_stateblock_decref @193
  wined3d_stateblock_incref @194
  wined3d_surface_blt @195
  wined3d_surface_decref @196
  wined3d_surface_from_resource @197
  wined3d_surface_get_blt_status @198
  wined3d_surface_get_flip_status @199
  wined3d_surface_get_overlay_position @200
  wined3d_surface_get_palette @201
  wined3d_surface_get_parent @202
  wined3d_surface_get_pitch @203
  wined3d_surface_get_priority @204
  wined3d_surface_get_render_target_data @205
  wined3d_surface_get_resource @206
  wined3d_surface_getdc @207
  wined3d_surface_incref @208
  wined3d_surface_is_lost @209
  wined3d_surface_map @210
  wined3d_surface_preload @211
  wined3d_surface_releasedc @212
  wined3d_surface_restore @213
  wined3d_surface_set_overlay_position @214
  wined3d_surface_set_palette @215
  wined3d_surface_set_priority @216
  wined3d_surface_unmap @217
  wined3d_surface_update_desc @218
  wined3d_surface_update_overlay @219
  wined3d_surface_update_overlay_z_order @220
  wined3d_swapchain_create @221
  wined3d_swapchain_decref @222
  wined3d_swapchain_get_back_buffer @223
  wined3d_swapchain_get_device @224
  wined3d_swapchain_get_display_mode @225
  wined3d_swapchain_get_front_buffer_data @226
  wined3d_swapchain_get_gamma_ramp @227
  wined3d_swapchain_get_parent @228
  wined3d_swapchain_get_desc @229
  wined3d_swapchain_get_raster_status @230
  wined3d_swapchain_incref @231
  wined3d_swapchain_present @232
  wined3d_swapchain_set_gamma_ramp @233
  wined3d_swapchain_set_window @234
  wined3d_texture_add_dirty_region @235
  wined3d_texture_create @236
  wined3d_texture_decref @237
  wined3d_texture_generate_mipmaps @238
  wined3d_texture_get_autogen_filter_type @239
  wined3d_texture_get_level_count @240
  wined3d_texture_get_lod @241
  wined3d_texture_get_parent @242
  wined3d_texture_get_priority @243
  wined3d_texture_get_resource @244
  wined3d_texture_get_sub_resource @245
  wined3d_texture_incref @246
  wined3d_texture_preload @247
  wined3d_texture_set_autogen_filter_type @248
  wined3d_texture_set_color_key @249
  wined3d_texture_set_lod @250
  wined3d_texture_set_priority @251
  wined3d_vertex_declaration_create @252
  wined3d_vertex_declaration_create_from_fvf @253
  wined3d_vertex_declaration_decref @254
  wined3d_vertex_declaration_get_parent @255
  wined3d_vertex_declaration_incref @256
  wined3d_volume_decref @257
  wined3d_volume_from_resource @258
  wined3d_volume_get_parent @259
  wined3d_volume_get_priority @260
  wined3d_volume_get_resource @261
  wined3d_volume_incref @262
  wined3d_volume_map @263
  wined3d_volume_preload @264
  wined3d_volume_set_priority @265
  wined3d_volume_unmap @266
