/****************************************************************************
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** This file is part of the QtQuick module of the Qt Toolkit.
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** accordance with the commercial license agreement provided with the
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
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****************************************************************************/

#ifndef QSGTHREADEDRENDERLOOP_P_H
#define QSGTHREADEDRENDERLOOP_P_H

#include <QtCore/QThread>
#include <QtGui/QOpenGLContext>
#include <private/qsgcontext_p.h>

#include "qsgrenderloop_p.h"

QT_BEGIN_NAMESPACE

class QSGRenderThread;

class QSGThreadedRenderLoop : public QSGRenderLoop
{
    Q_OBJECT
public:
    QSGThreadedRenderLoop();

    void show(QQuickWindow *window);
    void hide(QQuickWindow *window);

    void windowDestroyed(QQuickWindow *window);
    void exposureChanged(QQuickWindow *window);

    QImage grab(QQuickWindow *);

    void update(QQuickWindow *window);
    void maybeUpdate(QQuickWindow *window);
    QSGContext *sceneGraphContext() const;
    QSGRenderContext *createRenderContext(QSGContext *) const;

    QAnimationDriver *animationDriver() const;

    void releaseResources(QQuickWindow *window) { releaseResources(window, false); }

    bool event(QEvent *);

    bool interleaveIncubation() const;

public Q_SLOTS:
    void animationStarted();
    void animationStopped();

private:
    struct Window {
        QQuickWindow *window;
        QSGRenderThread *thread;
        int timerId;
        uint updateDuringSync : 1;
    };

    friend class QSGRenderThread;

    void releaseResources(QQuickWindow *window, bool inDestructor);
    bool checkAndResetForceUpdate(QQuickWindow *window);

    bool anyoneShowing() const;
    void initialize();

    void startOrStopAnimationTimer();
    void maybePostPolishRequest(Window *w);
    void waitForReleaseComplete();
    void polishAndSync(Window *w);
    void maybeUpdate(Window *window);

    void handleExposure(Window *w);
    void handleObscurity(Window *w);


    QSGContext *sg;
    QAnimationDriver *m_animation_driver;
    QList<Window> m_windows;

    int m_animation_timer;
    int m_exhaust_delay;

    bool m_locked;
};



QT_END_NAMESPACE

#endif // QSGTHREADEDRENDERLOOP_P_H
