## ClutterGstVideoSink ClutterGstVideoSink — GStreamer video sink |

## Synopsis

    struct              ClutterGstVideoSink;
    struct              ClutterGstVideoSinkClass;
    GstElement *        clutter_gst_video_sink_new          (ClutterTexture *texture);

## Object Hierarchy

      GObject
       +----GInitiallyUnowned
             +----GstObject
                   +----GstElement
                         +----GstBaseSink
                               +----ClutterGstVideoSink

## Implemented Interfaces

ClutterGstVideoSink implements GstNavigation.

## Properties

      "texture"                  ClutterTexture*       : Read / Write
      "update-priority"          gint                  : Read / Write

## Description

ClutterGstVideoSink is a GStreamer sink element that sends data to a ClutterTexture.

## Details

### struct ClutterGstVideoSink

    struct ClutterGstVideoSink;

Class implementing a GStreamer sink element for ClutterTextures.

The ClutterGstVideoSink structure contains only private data and should not be accessed directly.

### struct ClutterGstVideoSinkClass

    struct ClutterGstVideoSinkClass {
    };

Base class for ClutterGstVideoSink.

### clutter_gst_video_sink_new ()

    GstElement *        clutter_gst_video_sink_new          (ClutterTexture *texture);

### Warning

`clutter_gst_video_sink_new` has been deprecated since version 1.6 and should not be used in newly-written code. Use gst_element_factory_make ("cluttersink", ...) and the "texture" GObject property instead.

Creates a new GStreamer video sink which uses `texture` as the target for sinking a video stream from GStreamer.

### Note

This function has to be called from Clutter's main thread. While GStreamer will spawn threads to do its work, we want all the GL calls to happen in the same thread. Clutter-gst knows which thread it is by assuming this constructor is called from the Clutter thread.

`texture` : | a ClutterTexture
Returns : | a GstElement for the newly created video sink

## Property Details

### The `"texture"` property

      "texture"                  ClutterTexture*       : Read / Write

This is the texture the video is decoded into. It can be any ClutterTexture, however Cluter-Gst has a handy subclass, ClutterGstVideoTexture, that implements the ClutterMedia interface.

### The `"update-priority"` property

      "update-priority"          gint                  : Read / Write

Clutter-Gst installs a GSource to signal that a new frame is ready to the Clutter thread. This property allows to tweak the priority of the source (Lower value is higher priority).

Since 1.0

Allowed values: >= -2147483647

Default value: 100