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MyGUI_ILayerNode.h
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1
6 /*
7 This file is part of MyGUI.
8
9 MyGUI is free software: you can redistribute it and/or modify
10 it under the terms of the GNU Lesser General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13
14 MyGUI is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU Lesser General Public License for more details.
18
19 You should have received a copy of the GNU Lesser General Public License
20 along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
21 */
22 #ifndef __MYGUI_I_LAYER_NODE_H__
23 #define __MYGUI_I_LAYER_NODE_H__
24
25 #include "MyGUI_Prerequest.h"
26 #include "MyGUI_Enumerator.h"
27 #include "MyGUI_IObject.h"
28 #include "MyGUI_IRenderTarget.h"
29
30 namespace MyGUI
31 {
32
33 class ILayer;
34 class ILayerItem;
35 class ILayerNode;
36
37 class RenderItem;
38
39 typedef std::vector<ILayerNode*> VectorILayerNode;
40 typedef Enumerator<VectorILayerNode> EnumeratorILayerNode;
41
42 class MYGUI_EXPORT ILayerNode :
43 public IObject
44 {
45 MYGUI_RTTI_DERIVED( ILayerNode )
46
47 public:
48 virtual ~ILayerNode() { }
49
50 // леер, которому мы принадлежим
51 virtual ILayer* getLayer() const = 0;
52
53 // возвращает отца или nullptr
54 virtual ILayerNode* getParent() const = 0;
55
56 // создаем дочерний нод
57 virtual ILayerNode* createChildItemNode() = 0;
58 // удаляем дочерний нод
59 virtual void destroyChildItemNode(ILayerNode* _node) = 0;
60
61 // поднимаем дочерний нод
62 virtual void upChildItemNode(ILayerNode* _node) = 0;
63
64 // список детей
65 virtual EnumeratorILayerNode getEnumerator() const = 0;
66
67 // добавляем айтем к ноду
68 virtual void attachLayerItem(ILayerItem* _item) = 0;
69 // удаляем айтем из нода
70 virtual void detachLayerItem(ILayerItem* _root) = 0;
71
72 // добавляет саб айтем и возвращает рендер айтем
73 virtual RenderItem* addToRenderItem(ITexture* _texture, bool _firstQueue, bool _separate) = 0;
74 // необходимо обновление нода
75 virtual void outOfDate(RenderItem* _item) = 0;
76
77 // возвращает виджет по позиции
78 virtual ILayerItem* getLayerItemByPoint(int _left, int _top) const = 0;
79
80 // рисует леер
81 virtual void renderToTarget(IRenderTarget* _target, bool _update) = 0;
82
83 virtual void resizeView(const IntSize& _viewSize) = 0;
84 };
85
86 } // namespace MyGUI
87
88 #endif // __MYGUI_I_LAYER_NODE_H__
MyGUI_Enumerator.h
MyGUI::ILayerNode
Definition: MyGUI_ILayerNode.h:42
MyGUI_Prerequest.h
MyGUI::types::TSize< int >
MyGUI_IRenderTarget.h
MyGUI::VectorILayerNode
std::vector< ILayerNode * > VectorILayerNode
Definition: MyGUI_ILayerNode.h:37
MyGUI::RenderItem
Definition: MyGUI_RenderItem.h:37
MyGUI::Enumerator
Definition: MyGUI_Enumerator.h:63
MYGUI_RTTI_DERIVED
#define MYGUI_RTTI_DERIVED(DerivedType)
Definition: MyGUI_RTTI.h:88
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition: MyGUI_Platform.h:120
MyGUI::ILayer
Definition: MyGUI_ILayer.h:36
MyGUI::ITexture
Definition: MyGUI_ITexture.h:41
MyGUI::IRenderTarget
Definition: MyGUI_IRenderTarget.h:35
MyGUI_IObject.h
MyGUI::EnumeratorILayerNode
Enumerator< VectorILayerNode > EnumeratorILayerNode
Definition: MyGUI_ILayerNode.h:40
MyGUI::ILayerItem
Definition: MyGUI_ILayerItem.h:33
MyGUI::IObject
Definition: MyGUI_IObject.h:31