<?xml version="1.0" ?>
<!--IMPORTANT: please note that'do not change this!' notice does not apply to translators -->
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
  <!ENTITY kappname "&katomic;">
  <!ENTITY kappversion "3.0"
><!--Application version. Use this variable everywhere it's needed.-->
  <!ENTITY package "kdegames"
>  <!-- do not change this! -->
  <!ENTITY % Dutch "INCLUDE"
> <!-- change language only here -->
  <!ENTITY % addindex "IGNORE"
> <!-- do not change this! -->
]>
 
<book id="katomic" lang="&language;"
> <!-- do not change this! -->
<bookinfo>
<title
>Het handboek van &kappname;</title
> <!-- This is the title of the docbook. Leave as is unless change is necessary.-->
<!-- List of immediate authors begins here. -->
<!--INPORTANT! - All other contributors: [to be determined] -->
<authorgroup>
<author
><firstname
>Dirk</firstname
> <surname
>Doerflinger</surname
> </author>
<author
><firstname
>Eugene</firstname
><surname
>Trounev</surname
> <affiliation
><address
><email
>eugene.trounev@gmail.com</email
></address
></affiliation>
</author>
<othercredit role="reviewer"
><firstname
>Mike</firstname
><surname
>McBride</surname
> <contrib
>Nalezer</contrib>
<affiliation
><address
>&Mike.McBride.mail;</address
></affiliation>
</othercredit>
&ged.vertaald;&Niels.Reedijk;&Rinse.Devries;&Sander.Koning;&Freek.de.Kruijf; 
</authorgroup>
<legalnotice
>&FDLNotice;</legalnotice
> 
<date
>2013-05-05</date
><!-- Date of (re)writing, or update-->
<releaseinfo
>&kappversion; (&kde; 4.11)</releaseinfo
><!-- Application version number. Use the variable definitions within header to change this value.-->
 
<!--Short description of this document. Do not change unless necessary!-->
<abstract>
	<para
>Dit handboek beschrijft het spel &katomic; versie &kappversion;</para>
</abstract>
 
<!--List of relevan keywords-->
<keywordset>
	<keyword
>KDE</keyword
> <!-- do not change this! -->
	<keyword
>kdegames</keyword
> <!-- do not change this! -->
	<keyword
>spel</keyword
> <!-- do not change this! -->
	<keyword
>Katomic</keyword
><!--Application name goes here-->
<!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
	<keyword
>arcade</keyword>
	<keyword
>logica</keyword>
	<keyword
>atomen</keyword>
	<keyword
>socoban</keyword>
<!--Number of possible players. It can be: One, Two,..., Multiplayer-->
	<keyword
>één speler</keyword>
<!--All other relevant keywords-->
	<keyword
>chemische elementen</keyword>
	<keyword
>het molecuul opnieuw samenstellen</keyword>
</keywordset>
</bookinfo>
<!--Content begins here: -->
<chapter id="introduction"
><title
>Inleiding</title
> <!-- do not change this! -->
	<note
><title
>Speltype:</title
><para
>Logisch, Arcade</para
></note
><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
	<note
><title
>Aantal mogelijke spelers:</title
><para
>Eén</para
></note
><!--Number of possible players. It can be: One, Two,..., Multiplayer-->
 
<!--Short game description starts here. 3-4 sentences (paragraphs)-->
	<para
>&katomic; is a fun and educational game built around molecular geometry. It employs a simplistic two-dimensional look at the elements which comprise a molecule. A molecule is disassembled into its separate atoms and scattered around the playing field. The player must reassemble the molecule in order to complete the current level and move up to the next one. </para>
</chapter>
 
<chapter id="howto"
><title
>Hoe te spelen</title
> <!-- do not change this! -->
<!--IMPORTANT: If the game has no defined objective, please remove the below line.-->
	<note
><title
>Doel:</title
><para
>Reassemble molecules from compound atoms by sliding them around.</para
></note
><!--Describe the objective of the game.-->
<!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
	<para
>&katomic; will load level one once you start the game and you can begin playing right away. To see how the molecule you are supposed to make looks like, take a look at the upper right corner. To play, click on an atom. You will see green arrows pointing in the directions where atom can move. To move the atom, click on the desired arrow. When an atom starts moving, it will not stop until it hits another atom or a wall, so make sure you think before you do your next move. You can assemble your molecule wherever you like on the game board, but some places are easier to access than others. When the molecule is assembled, you can move to the next level. </para>
</chapter>
 
<chapter id="rules_and_tips"
><title
>Spelregels, strategieën en tips</title
> <!-- do not change this! -->
	<!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.-->
	<sect1 id="games_rules"
><title
>Spelregels</title
>		
		<itemizedlist>
			<listitem
><para
>Spelstukken kunnen per keer slechts in één richting bewegen.</para
></listitem>
			<listitem
><para
>Wanneer een atoom begint te bewegen zal het niet stoppen totdat het ofwel de muur of een andere stuk ontmoet.</para
></listitem>
			<listitem
><para
>The only way to progress to the next game level is to complete a current one. Once a player completes a certain level the game automatically switches to the next one, thus 'uncovering it'.</para
></listitem>
			<listitem
><para
>Een speler kan alleen tussen de niveau wisselen die nog niet zijn ontdekt.</para
></listitem>
			<listitem
><para
>The game progress is automatically saved every time an adjacent level is reached, and will be reloaded the next time application is started.</para
></listitem>
		</itemizedlist>
	</sect1>
	<sect1 id="tips"
><title
>Strategieën en tips</title>
		<itemizedlist>
			<listitem
><para
>Always review the complete molecule using the reference screen before making any moves.</para
></listitem>
			<listitem
><para
>Next, study the play field and plan your moves. Remember, once a piece is moved it may not be possible to return it into the starting position.</para
></listitem>
			<listitem
><para
>Think through your every move and try to visualize the trajectory piece will follow once a directional arrow is clicked.</para
></listitem>
			<listitem
><para
>When using the keyboard to move pieces make sure that the desired piece is selected. If a wrong atom is marked as selected, use the &Tab; key to switch between the pieces until you reach a desired one.</para
></listitem>
		</itemizedlist>
	</sect1>
</chapter
> 
 
<chapter id="interface"
><title
>Overzicht van het interface</title
> <!-- do not change this! -->
<!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist
> and <varlistentry
>. Split the chapter into sections using <sect1(2,3)
> for better viewing.-->
<sect1 id="menu">
<title
>Menu Items</title>

<variablelist>
<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>O</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Laden...</guimenuitem
></menuchoice
></term>
<listitem
><para
>Hiermee wordt een eerder opgeslagen spel weer ingelezen.</para
></listitem>
</varlistentry>

<varlistentry>
<term>
<menuchoice
><shortcut
><keycap
>F5</keycap
></shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Spel herstarten</guimenuitem
></menuchoice
></term>
<listitem
><para
>Dit zal het huidige niveau opnieuw starten.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>S</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Opslaan</guimenuitem
></menuchoice
></term>
<listitem
><para
>Saves the current state of the game to the disk.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>P</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Vorig niveau</guimenuitem
></menuchoice
></term>
<listitem
><para
>Change to the previous game level</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Volgende niveau</guimenuitem
></menuchoice
></term>
<listitem
><para
>Change to the next game level</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Spel</guimenu
> <guimenuitem
>Set met niveaus kiezen</guimenuitem
></menuchoice
></term>
<listitem
><para
>This will show all available level sets and allows you to download additional sets uploaded by other users from the internet.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Afsluiten</guimenuitem
></menuchoice
></term>
<listitem
><para
>Dit item selecteren zal uw huidige spel afsluiten en &katomic; beëindigen.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>Z</keycap
> </keycombo
> </shortcut
> <guimenu
>Zet</guimenu
> <guimenuitem
>Ongedaan maken</guimenuitem
> </menuchoice>
</term>
<listitem>
<para
><action
>Maakt de laatste zet ongedaan.</action
></para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;&Shift;<keycap
>Z</keycap
></keycombo
> </shortcut
> <guimenu
>Zet</guimenu
> <guimenuitem
>Opnieuw</guimenuitem
> </menuchoice
></term>
<listitem>
<para
><action
>Als u eerder een zet ongedaan hebt gemaakt, dan kunt u die hiermee opnieuw uitvoeren.</action
></para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Zet</guimenu
> <guimenuitem
>Alles ongedaan maken</guimenuitem
> </menuchoice
></term>
<listitem>
<para
><action
>Undo</action
> all moves you made.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Zet</guimenu
> <guimenuitem
>Alles opnieuw doen</guimenuitem
> </menuchoice
></term>
<listitem>
<para
><action
>Redo</action
> all undone moves.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Instellingen</guimenu
> <guimenuitem
>Animatiesnelheid</guimenuitem
></menuchoice
></term>
<listitem
><para
>Set the animation speed to <guimenuitem
>Slow</guimenuitem
>, <guimenuitem
>Normal</guimenuitem
> or <guimenuitem
>Fast</guimenuitem
>.</para
></listitem>
</varlistentry>

</variablelist>

<para
>Additionally &katomic; has the common &kde; <guimenu
>Settings</guimenu
> and <guimenu
>Help</guimenu
> menu items, for more information read the sections about the <ulink url="help:/fundamentals/ui.html#menus-settings"
>Settings Menu</ulink
> and <ulink url="help:/fundamentals/ui.html#menus-help"
>Help Menu</ulink
> of the &kde; Fundamentals. </para>

</sect1>

<sect1 id="keybindings">
<title id="keybindings-title"
>Standaard sneltoetsen</title>

<para
>Standaard sneltoetsen zijn:</para>

<table>
<title
>Sneltoetsen</title>
<tgroup cols="2">
<tbody>
<row>
<entry
>Laden</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>O</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Spel herstarten</entry>
<entry>
<keycap
>F5</keycap>
</entry>
</row>
<row>
<entry
>Opslaan</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>S</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Vorig niveau</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>P</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Volgend niveau</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Afsluiten</entry>
<entry>
<keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo>
</entry>
</row>
<row>
<entry
>Ongedaan maken</entry>
<entry>
<keycombo action="simul"
>&Ctrl;<keycap
>Z</keycap
></keycombo>
</entry>
</row>
<row>
<entry
>Opnieuw</entry>
<entry>
<keycombo action="simul"
>&Ctrl;&Shift;<keycap
>Z</keycap
></keycombo>
</entry>
</row>

<row>
<entry
>Atoom naar beneden</entry>
<entry>
<keycap
>Pijl omlaag</keycap>
</entry>
</row>
<row>
<entry
>Atoom naar links</entry>
<entry>
<keycap
>Pijl links</keycap>
</entry>
</row>
<row>
<entry
>Atoom naar rechts</entry>
<entry>
<keycap
>Pijl rechts</keycap>
</entry>
</row>
<row>
<entry
>Atoom naar boven</entry>
<entry>
<keycap
>Pijl omhoog</keycap>
</entry>
</row>
<row>
<entry
>Volgende atoom</entry>
<entry
>&Tab;</entry>
</row>
<row>
<entry
>Vorige atoom</entry>
<entry
><keycombo action="simul"
>&Shift;&Tab;</keycombo
></entry>
</row>
<row>
<entry
>Help</entry>
<entry
><keycap
>F1</keycap
></entry>
</row>
<row>
<entry
>Wat is dit?</entry>
<entry>
<keycombo action="simul"
>&Shift;<keycap
>F1</keycap
></keycombo>
</entry>
</row>
</tbody>
</tgroup>
</table>
</sect1>

</chapter>
 
<chapter id="faq"
><title
>Veel voorkomende vragen</title
> <!-- do not change this! -->
<!--This chapter is for frequently asked questions. Please use <qandaset
> <qandaentry
> only!-->
<qandaset>
<!--Following is a standard list of FAQ questions.-->
<qandaentry>
 <question
><para
>How do I know what the molecule looks like?</para
></question>
 <answer
><para
>You can view the molecule on the reference screen located in the top right corner of the game screen.</para
></answer>
</qandaentry>
<qandaentry>
 <question
><para
>Hoe verplaats ik een spelstuk (atoom)?</para
></question>
 <answer
><para
>To move a game piece (atom) use your mouse cursor to click on it. At this time the available directional icon will become visible. Click on the corresponding directional icon to make a game piece move into the desired direction. Alternatively, you can use your keyboard to move the pieces. Use the &Tab; key to switch between the items, and the cursor keys to move them once selected.</para
></answer>
</qandaentry>
<qandaentry>
 <question
><para
>Kan ik het toetsenbord gebruiken om de stukken te besturen?</para
></question>
 <answer
><para
>Yes. Use &Tab; key to switch between the items, and he cursor keys to move them once selected.</para
></answer>
</qandaentry>
<qandaentry>
 <question
><para
>When I move a piece (atom) it goes right past the place where I want it. How do I make it stop there?</para
></question>
 <answer
><para
>You don't. Once an atom begins moving, it will not stop until it meets either a wall or another piece.</para
></answer>
</qandaentry>
<qandaentry>
 <question
><para
>Ik kan het niveau niet de baas. Is er een systeem voor hints of een oplosser?</para
></question>
  <answer
><para
>Nee. helaas heeft &katomic; op dit moment geen systeem voor hints. Dus is de enige manier om een niveau te beëindigen is om zelf op te lossen.</para
></answer>
</qandaentry>
<!--Please add more Q&As if needed-->
</qandaset>
</chapter>
 
<chapter id="credits">
<title
>Dankbetuigingen en licentie</title>

<para
><application
>Atomic Entertainment</application
> Copyright 1999 &Stephan.Kulow; &Stephan.Kulow.mail; en Cristian Tibirna &Cristian.Tibirna.mail;. </para>
<para
>Atomic copyright Andreas Wuest <email
>Andreas Wuest@gmx.de</email
>. </para>
<para
>Documentatie Copyright 2000 &Dirk.Doerflinger; <email
>ddoerflinger@gmx.net</email
> </para>
<para
>Proefgelezen door Michael McBride &Mike.McBride.mail; </para>
&meld.fouten;&vertaling.niels;&vertaling.rinse;&vertaling.sander;  &underFDL; &underGPL; </chapter>
 
 
<appendix id="installation">
<title
>Installatie</title>
 
&install.intro.documentation;
 
 
<sect1 id="Compilation">
<title
>Compilatie en installatie</title>
&install.compile.documentation; </sect1>
</appendix>
 
&documentation.index; 
</book>
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