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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
  <!ENTITY kappname "&kblocks;">
  <!ENTITY package "kdegames">
  <!ENTITY % addindex "IGNORE">
  <!ENTITY % Dutch "INCLUDE"
> <!-- change language only here -->
]>

<book id="kblocks" lang="&language;">

<bookinfo>
<title
>De handboek van &kblocks;</title>

<authorgroup>
<author
><firstname
>Mauricio</firstname
> <surname
>Piacentini</surname
> <affiliation
> <address
>&Mauricio.Piacentini.mail;</address>
</affiliation>
</author>
&ged.vertaald;&Freek.de.Kruijf; 
</authorgroup>

<copyright>
<year
>2008</year>
<holder
>&Mauricio.Piacentini;</holder>
</copyright>

<legalnotice
>&FDLNotice;</legalnotice>

<date
>2013-05-05</date>
<releaseinfo
>0.3 (&kde; 4.11)</releaseinfo>

<abstract
><para
>&kblocks; is de &kde;-versie van het klassieke vallende blokken spel.</para
></abstract>

<keywordset>
<keyword
>KDE</keyword>
<keyword
>spel</keyword>
<keyword
>blokken</keyword>
</keywordset>

</bookinfo>

<chapter id="introduction">
<title
>Inleiding</title>
<note
><title
>Speltype:</title
><para
>Logisch, Arcade</para
></note
><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
<note
><title
>Aantal mogelijke spelers:</title
><para
>Één</para
></note
><!--Number of possible players. It can be: One, Two,..., Multiplayer-->

<para
>&kblocks; is het klassieke spel met vallende blokken. Het idee is de vallende blokken zo op te stapelen dat lijnen volledig zijn opgevuld. Wanneer een lijn volledig is opgevuld wordt deze verwijderd en komt er meer ruimte in het speelgebied. Wanneer er onvoldoende ruimte over is om een blok te laten vallen is het spel over. </para>

</chapter>

<chapter id="how-to-play">
<title
>Hoe te spelen</title>
<note
><title
>Doel:</title
><para
>Draai de vallende blokken en pas ze in elkaar om complete regels te tonen en het speelveld wissen.</para
></note
><!--Describe the objective of the game.-->

<para
>By default, falling blocks can be moved left or right using the <keycap
>Left</keycap
> or <keycap
>Right</keycap
> arrow keys. The <keycap
>Down</keycap
> arrow key makes the block drop faster, and the <keycap
>Up</keycap
> key is used to rotate the block. The keys used for each game action can be configured in <menuchoice
><guimenu
>Settings</guimenu
><guimenuitem
>Configure Shortcuts...</guimenuitem
></menuchoice
> </para>

</chapter>

<chapter id="rulestips">
<title
>Spelregels, strategieën en tips</title>
<sect1 id="rules">
<title
>Regels</title>
<itemizedlist>
<listitem
><para
>The rules are simple: just keep space for the blocks to fall!</para
></listitem>
<listitem
><para
>When a new block cannot fall, the game is over.</para
></listitem>
</itemizedlist>
</sect1>

<sect1 id="strattips">
<title
>Strategieën en tips</title>
<itemizedlist>
<listitem
><para
>Do not forget to check the preview area: it shows the next piece that will be released.</para
></listitem>
<listitem
><para
>For additional points, try to remove several lines at once.</para
></listitem>
</itemizedlist>
</sect1>

</chapter>

<chapter id="command">
<title
>Commando's/Sneltoetsen</title>

<para
>De volgende secties geven een korte beschrijving van elke menuoptie.</para>

<sect1 id="menu">
<title
>Menu Items</title>

<variablelist>
<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Spel voor één speler</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Start een nieuw spel voor één speler.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Spel</guimenu
> <guimenuitem
>Persoon tegen computer</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Compare your skills with the AI and play against the computer using the same sequence of falling blocks, where you have the first turn.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycap
>P</keycap
></shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Pauze</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Pauzeer het spel.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>H</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Topscores tonen</guimenuitem
> </menuchoice
></term>
<listitem
><para
>This shows you the high score (the maximum number of points) for each difficulty level.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Afsluiten</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Quits</action
> &kblocks;</para
></listitem>
</varlistentry>
<!--FIXME when is sound played ? see https://bugs.kde.org/show_bug.cgi?id=319372
<varlistentry>
<term
><menuchoice>
<shortcut>
<keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo>
</shortcut>
<guimenu
>Settings</guimenu>
<guimenuitem
>Play sound</guimenuitem
> </menuchoice
></term>
<listitem
><para
>???</para
></listitem>
</varlistentry>
-->
<varlistentry>
<term
><menuchoice
><guimenu
>Instellingen</guimenu
> <guisubmenu
>Moeilijkheidsgraad</guisubmenu
> </menuchoice
></term>
<listitem>
<para
>Hier kunt u de moeilijkheidsgraad in een submenu selecteren.</para>
<para
>There are three default levels of difficulty: <guimenuitem
>Easy</guimenuitem
> (game starts at level 0), <guimenuitem
>Medium</guimenuitem
> (starts at level 5), and <guimenuitem
>Hard</guimenuitem
> (starts at level 10).</para>
</listitem>
</varlistentry>

</variablelist>

<para
>Additionally &kblocks; has the common &kde; <guimenu
>Settings</guimenu
> and <guimenu
>Help</guimenu
> menu items, for more information read the sections about the <ulink url="help:/fundamentals/ui.html#menus-settings"
>Settings Menu</ulink
> and <ulink url="help:/fundamentals/ui.html#menus-help"
>Help Menu</ulink
> of the &kde; Fundamentals. </para>

</sect1>

<sect1 id="keys"
><title
>Standaardsneltoetsen</title>
<para
>De volgende tabel toont de standaard sneltoetsen.</para>

<table>
<title
>Sneltoetsen</title>
<tgroup cols="2">
<thead
><row
><entry
>Toetsencombinatie</entry
><entry
>Actie</entry
></row
></thead>
<tbody>
<row
><entry
><keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
></entry
><entry
>Spel voor één speler</entry
></row>
<row
><entry
><keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
></entry
><entry
>Quit &kblocks;</entry
></row>
<row
><entry
><keycap
>F1</keycap
></entry
><entry
>&kblocks; Handbook</entry
></row>
<row
><entry
><keycombo action="simul"
>&Shift;<keycap
>F1</keycap
></keycombo
></entry
><entry
>Watisdit-help</entry
></row>
<row
><entry
><keycombo action="simul"
>&Ctrl;<keycap
>H</keycap
></keycombo
></entry
><entry
>Topscores tonen</entry
></row>
<row
><entry
><keycap
>P</keycap
></entry
><entry
>Pauzeer het spel</entry
></row>
<row
><entry
><keycap
>Pijl naar rechts</keycap
></entry
><entry
>Move the block right</entry
></row>
<row
><entry
><keycap
>Pijl naar links</keycap
></entry
><entry
>Move the block left</entry
></row>
<row
><entry
><keycap
>Pijl omlaag</keycap
></entry
><entry
>Move the block down</entry
></row>
<row
><entry
><keycap
>Z</keycap
></entry
><entry
>Rotate the block clockwise</entry
></row>
<row
><entry
><keycap
>Pijl omhoog</keycap
></entry
><entry
>Draai de blokkenteller rechtsom</entry
></row>

</tbody>
</tgroup>
</table>

<para
>Deze sneltoetsen kunt u veranderen in de menubalk <menuchoice
> <guimenu
>Instellingen</guimenu
> <guimenuitem
>Sneltoetsen instellen...</guimenuitem
> </menuchoice
>.</para>

</sect1>

</chapter>

<chapter id="faq">
<title
>Veel voorkomende vragen</title>
<qandaset>

<qandaentry>
<question>
<para
>Kan ik het uiterlijk van dit spel wijzigen? </para>
</question>
<answer>
<para
>Ja, klik op het menu <guimenu
>Instellingen</guimenu
> en selecteer <guimenuitem
>&kblocks; instellen...</guimenuitem
>. </para>
</answer>
</qandaentry>

</qandaset>
</chapter>

<chapter id="settings">
<title
>Spelinstellingen</title>
<para
>De spelinstellingen kunt u veranderen in de menubalk <menuchoice
><guimenu
>Instellingen</guimenu
> <guimenuitem
>&kblocks;... instellen...</guimenuitem
> </menuchoice
>. Er verschijnt een dialoog. </para>
		<para
>To select a new theme simply choose the theme from the selection list. Each item in the list shows a small preview left to the theme name. A selection is immediately applied. </para>
		<para
>Once you are satisfied with the theme you have selected you can click the <guibutton
>Close</guibutton
> button, located at the bottom part of this dialog. </para>
</chapter>

<chapter id="credits"
><title
>Dankbetuiging en licentie</title>

<para
>&kblocks; Copyright 2007-2008 </para>

<itemizedlist>
<title
>Auteur</title>
<listitem>
<para
>&Mauricio.Piacentini; &Mauricio.Piacentini.mail; </para>
</listitem>
</itemizedlist>

<para
>Documentatie copyright 2008 &Mauricio.Piacentini; &Mauricio.Piacentini.mail;</para>
&meld.fouten;&vertaling.freek; 
&underFDL; &underGPL; </chapter>

<appendix id="installation">
<title
>Installatie</title>

<sect1 id="getting-kblocks">
<title
>Hoe &kblocks; te verkrijgen</title>
&install.intro.documentation; </sect1>

<sect1 id="compilation">
<title
>Compilatie en installatie</title>
&install.compile.documentation; </sect1>
</appendix>

</book>
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