<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
<!ENTITY picmi "<application
>Picmi</application
>">
<!ENTITY kappname "&picmi;">
<!ENTITY package "kdegames">
<!ENTITY % Dutch "INCLUDE">
<!ENTITY % addindex "IGNORE">
]>

<book id="picmi" lang="&language;">
<bookinfo>
<title
>Het handboek van &picmi;</title>

<authorgroup>
<author
><firstname
>Jakob</firstname
> <surname
>Gruber</surname
> <affiliation
><address
><email
>jakob.gruber@gmail.com</email
></address
></affiliation>
</author>
&ged.vertaald;&Freek.de.Kruijf; 
</authorgroup>

<copyright>
<year
>2012</year>
<holder
>Jakob Gruber</holder>
</copyright>

<legalnotice
>&FDLNotice;</legalnotice>

<date
>2012-02-24</date>
<releaseinfo
>2.0.0</releaseinfo>

<abstract>
<para
>&picmi;, een nonogram-puzzel.</para>
</abstract>

<keywordset>
<keyword
>KDE</keyword>
<keyword
>kdegames</keyword>
<keyword
>spel</keyword>
<keyword
>puzzel</keyword>
<keyword
>picmi</keyword>
</keywordset>
</bookinfo>

<chapter id="introduction">
<title
>Inleiding</title>

<para
>&picmi; is een spel voor één speler. </para>

<para
>Het doel van het spel is om cellen te kleuren volgens nummers gegeven aan de zijkant van het bord. </para>
</chapter>

<chapter id="how-to-play">
<title
>Hoe te spelen</title>

<para
>The player is presented with a blank board, and a list of numbers for each row and column. These numbers represent how runs are organized within any given row or column. For example, a number sequence of <quote
>4 8 3</quote
> would mean there are sets of four, eight, and three filled cells, in that order, with at least one blank cell between successive groups. The objective of the game is to use these hints to uncover the actual solution, and do this as quickly as possible. </para>

<para
>A left-click (un)marks a cell as occupied, while a right click (un)marks a cell as empty. Dragging may be used to mark several cells in a row or column in one go. The elapsed time is displayed in the status bar, and an overview of the game board is located in the upper left corner. A game is completed once all occupied cells have been marked correctly. </para>

<para
>The current placement of boxes and crosses (referred to as 'states' from now on) can be saved at any time. Saving a new state does not overwrite previous saved states. Restoring a state always returns to the most recently saved state. This can be repeated until no more saved states remain. The number of actions since the latest saved state is displayed in the status bar. </para>

<para
>&picmi; includes two game modes. Random puzzles (generated by selecting <guilabel
>New</guilabel
> from the menu) are generated according to the selected difficulty settings. Alternatively, the included preset puzzles can be played by selecting <guilabel
>Load</guilabel
>. </para>

</chapter>

<chapter id="rules-strategies-tips">
<title
>Spelregels, strategieën en tips</title>

<sect1 id="rules">
<title
>Regels</title>
<para
>The number sequence in a row or column provides certain information about the count of occupied cells and their arrangement within a row or column.</para>
<itemizedlist>
<listitem
><para
>A number represents the length of a connected run of occupied cells on the board. This run either has at least one empty cell on each side or is located directly on the board edge.</para
></listitem>
<listitem
><para
>Additionally, a number sequence shows the order of these runs within a row or column.</para
></listitem>
<listitem
><para
>When the <guilabel
>Prevent Mistakes</guilabel
> option is enabled, it is not possible to incorrectly mark a cell as occupied - instead, penalty time is added to the timer. The penalty is increased with each mistake made.</para
></listitem>
<listitem
><para
>If <guilabel
>Prevent Mistakes</guilabel
> is disabled, there is no feedback whether a cell has been marked correctly, and there is no penalty for making mistakes.</para
></listitem>
<listitem
><para
>The game will stop once all occupied cells have been marked correctly.</para
></listitem>
</itemizedlist>
</sect1>

</chapter>

<chapter id="interface-overview">
<title
>Overzicht van het interface</title>

<sect1 id="menu-items">
<title
>Menu-items</title>

<variablelist>
<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Nieuw</guimenuitem
> </menuchoice
></term>
<listitem>
<para
>Starts a new game. It creates a random board using the current difficulty level. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>O</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Laden</guimenuitem
> </menuchoice
></term>
<listitem>
<para
>Loads a preset puzzle. The names of puzzles are hidden until they are solved. High score lists and difficulty settings are disabled. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycap
>P</keycap
></shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Pauze</guimenuitem
></menuchoice
></term>
<listitem>
<para
>Pauses the game time. Click on the menu item again to make the game resume. Note that the board disappears when the game is paused as it would be unfair if you could search for good moves without the time pressure. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>H</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Topscores tonen</guimenuitem
></menuchoice
></term>
<listitem>
<para
>Shows a dialog containing the High Scores for the various difficulty levels. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Afsluiten</guimenuitem
> </menuchoice
></term>
<listitem>
<para
>Sluit het programma. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>Z</keycap
></keycombo
></shortcut
> <guimenu
>Zet</guimenu
> <guimenuitem
>Ongedaan maken</guimenuitem
> </menuchoice
></term>
<listitem>
<para
>Undo the previous move if one exists. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>L</keycap
></keycombo
> </shortcut
> <guimenu
>Zet</guimenu
> <guimenuitem
>Laad positie</guimenuitem
> </menuchoice
></term>
<listitem>
<para
>Loads the most recently saved position. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>S</keycap
></keycombo
> </shortcut
> <guimenu
>Zet</guimenu
> <guimenuitem
>Positie opslaan</guimenuitem
> </menuchoice
></term>
<listitem>
<para
>Saves the current board position. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;&Shift;<keycap
>F</keycap
></keycombo
> </shortcut
> <guimenu
>Instellingen</guimenu
> <guimenuitem
>Volledig scherm</guimenuitem
> </menuchoice
></term>
<listitem>
<para
>Switches into full screen mode. </para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Instellingen</guimenu
> <guisubmenu
>Moeilijkheidsgraad</guisubmenu
> </menuchoice
></term>
<listitem>
<para
>Hier kunt u de moeilijkheidsgraad in een submenu selecteren.</para>
<para
>There are four levels of difficulty: <itemizedlist>
<listitem
><para
><guimenuitem
>Easy</guimenuitem
>: 10 rows, 10 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.</para
></listitem>
<listitem
><para
><guimenuitem
>Medium</guimenuitem
>: 10 rows, 15 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.</para
></listitem>
<listitem
><para
><guimenuitem
>Hard</guimenuitem
>: 15 rows, 15 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.</para
></listitem>
<listitem
><para
><guimenuitem
>Custom</guimenuitem
>: Custom board dimensions and settings.</para
></listitem>
</itemizedlist>
</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Settings</guimenu
> <guimenuitem
>Configure &picmi;...</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Choose the game background image, board dimensions and settings for custom difficulty.</para
></listitem>
</varlistentry>
</variablelist>

<para
>Bovendien heeft &picmi; de gezamenlijke menu-items van &kde; <guimenu
>Instellingen</guimenu
> en <guimenu
>Help</guimenu
>, voor meer informatie lees de secties over de <ulink url="help:/fundamentals/ui.html#menus-settings"
>Menu-instellingen</ulink
> en <ulink url="help:/fundamentals/ui.html#menus-help"
>Menu Help</ulink
> van &kde;-fundamentals. </para>
</sect1>

<sect1 id="keybindings">
<title id="keybindings-title"
>Sneltoetsen</title>

<para
>De standaard sneltoetsen zijn:</para>

<table>
<title
>Sneltoetsen</title>
<tgroup cols="2">
<tbody>
<row>
<entry
>Start een nieuw spel</entry>
<entry>
<keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo>
</entry>
</row>
<row>
<entry
>Laad een vooraf ingesteld spel</entry>
<entry>
<keycombo action="simul"
>&Ctrl;<keycap
>O</keycap
></keycombo>
</entry>
</row>
<row>
<entry
>Pauze</entry>
<entry
><keycap
>P</keycap
></entry>
</row>
<row>
<entry
>Topscores tonen</entry>
<entry>
<keycombo action="simul"
>&Ctrl;<keycap
>H</keycap
></keycombo>
</entry>
</row>
<row>
<entry
>Modus Volledig scherm</entry>
<entry
><keycombo action="simul"
>&Ctrl;&Shift;<keycap
>F</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Afsluiten</entry>
<entry>
<keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo>
</entry>
</row>
<row>
<entry
>Help</entry>
<entry
><keycap
>F1</keycap
></entry>
</row>
<row>
<entry
>Wat is dit?</entry>
<entry>
<keycombo action="simul"
>&Shift;<keycap
>F1</keycap
></keycombo>
</entry>
</row>
</tbody>
</tgroup>
</table>

<table>
<title
>Toetsenbord bestuurt</title>
<tgroup cols="2">
<tbody>
<row>
<entry
>Naar links</entry>
<entry
><keycap
>Links of H</keycap
></entry>
</row>
<row>
<entry
>Naar rechts</entry>
<entry
><keycap
>Rechts of L</keycap
></entry>
</row>
<row>
<entry
>Omhoog</entry>
<entry
><keycap
>Omhoog of K</keycap
></entry>
</row>
<row>
<entry
>Omlaag</entry>
<entry
><keycap
>Omlaag of J</keycap
></entry>
</row>
<row>
<entry
>Zet de cel op (niet-)bezet</entry>
<entry
><keycap
>X</keycap
></entry>
</row>
<row>
<entry
>Zet de cel op (niet-)vrij</entry>
<entry
><keycap
>Spatie</keycap
></entry>
</row>
</tbody>
</tgroup>
</table>

</sect1>
</chapter>


<chapter id="credits">
<title
>Dankbetuigingen en licentie</title>

<para
>&picmi; </para>
<para
>Programma copyright 2012 bij Jakob Gruber <email
>jakob.gruber@gmail.com</email
> </para>
<para
>Documentatie copyright 2012 bij Jakob Gruber <email
>jakob.gruber@gmail.com</email
> </para>

&meld.fouten;&vertaling.freek; 
&underFDL; &underGPL; </chapter>

<appendix id="installation">
<title
>Installatie</title>

<sect1 id="getting-picmi">
<title
>Hoe &picmi; te verkrijgen</title>
&install.intro.documentation; </sect1>

<sect1 id="compilation">
<title
>Compilatie en installatie</title>
&install.compile.documentation; </sect1>
</appendix>


&documentation.index;
</book>
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