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SoundSource.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_SOUNDSOURCE_HPP
26 #define SFML_SOUNDSOURCE_HPP
27
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/System/Vector3.hpp>
33
34
35 namespace sf
36 {
41 class SFML_AUDIO_API SoundSource
42 {
43 public :
44
49 enum Status
50 {
51 Stopped,
52 Paused,
53 Playing
54 };
55
62 SoundSource(const SoundSource& copy);
63
68 virtual ~SoundSource();
69
84 void setPitch(float pitch);
85
97 void setVolume(float volume);
98
113 void setPosition(float x, float y, float z);
114
127 void setPosition(const Vector3f& position);
128
143 void setRelativeToListener(bool relative);
144
160 void setMinDistance(float distance);
161
179 void setAttenuation(float attenuation);
180
189 float getPitch() const;
190
199 float getVolume() const;
200
209 Vector3f getPosition() const;
210
220 bool isRelativeToListener() const;
221
230 float getMinDistance() const;
231
240 float getAttenuation() const;
241
242 protected :
243
250 SoundSource();
251
258 Status getStatus() const;
259
261 // Member data
263 unsigned int m_source;
264 };
265
266 } // namespace sf
267
268
269 #endif // SFML_SOUNDSOURCE_HPP
270
271