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Vector2.inl
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25
27 template <typename T>
28 inline Vector2<T>::Vector2() :
29 x(0),
30 y(0)
31 {
32
33 }
34
35
37 template <typename T>
38 inline Vector2<T>::Vector2(T X, T Y) :
39 x(X),
40 y(Y)
41 {
42
43 }
44
45
47 template <typename T>
48 template <typename U>
49 inline Vector2<T>::Vector2(const Vector2<U>& vector) :
50 x(static_cast<T>(vector.x)),
51 y(static_cast<T>(vector.y))
52 {
53 }
54
55
57 template <typename T>
58 inline Vector2<T> operator -(const Vector2<T>& right)
59 {
60 return Vector2<T>(-right.x, -right.y);
61 }
62
63
65 template <typename T>
66 inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right)
67 {
68 left.x += right.x;
69 left.y += right.y;
70
71 return left;
72 }
73
74
76 template <typename T>
77 inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right)
78 {
79 left.x -= right.x;
80 left.y -= right.y;
81
82 return left;
83 }
84
85
87 template <typename T>
88 inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right)
89 {
90 return Vector2<T>(left.x + right.x, left.y + right.y);
91 }
92
93
95 template <typename T>
96 inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right)
97 {
98 return Vector2<T>(left.x - right.x, left.y - right.y);
99 }
100
101
103 template <typename T>
104 inline Vector2<T> operator *(const Vector2<T>& left, T right)
105 {
106 return Vector2<T>(left.x * right, left.y * right);
107 }
108
109
111 template <typename T>
112 inline Vector2<T> operator *(T left, const Vector2<T>& right)
113 {
114 return Vector2<T>(right.x * left, right.y * left);
115 }
116
117
119 template <typename T>
120 inline Vector2<T>& operator *=(Vector2<T>& left, T right)
121 {
122 left.x *= right;
123 left.y *= right;
124
125 return left;
126 }
127
128
130 template <typename T>
131 inline Vector2<T> operator /(const Vector2<T>& left, T right)
132 {
133 return Vector2<T>(left.x / right, left.y / right);
134 }
135
136
138 template <typename T>
139 inline Vector2<T>& operator /=(Vector2<T>& left, T right)
140 {
141 left.x /= right;
142 left.y /= right;
143
144 return left;
145 }
146
147
149 template <typename T>
150 inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right)
151 {
152 return (left.x == right.x) && (left.y == right.y);
153 }
154
155
157 template <typename T>
158 inline bool operator !=(const Vector2<T>& left, const Vector2<T>& right)
159 {
160 return (left.x != right.x) || (left.y != right.y);
161 }