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Sound.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_SOUND_HPP
26 #define SFML_SOUND_HPP
27
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundSource.hpp>
33 #include <SFML/System/Time.hpp>
34 #include <cstdlib>
35
36
37 namespace sf
38 {
39 class SoundBuffer;
40
45 class SFML_AUDIO_API Sound : public SoundSource
46 {
47 public :
48
53 Sound();
54
61 explicit Sound(const SoundBuffer& buffer);
62
69 Sound(const Sound& copy);
70
75 ~Sound();
76
89 void play();
90
100 void pause();
101
112 void stop();
113
126 void setBuffer(const SoundBuffer& buffer);
127
141 void setLoop(bool loop);
142
154 void setPlayingOffset(Time timeOffset);
155
162 const SoundBuffer* getBuffer() const;
163
172 bool getLoop() const;
173
182 Time getPlayingOffset() const;
183
190 Status getStatus() const;
191
200 Sound& operator =(const Sound& right);
201
211 void resetBuffer();
212
213 private :
214
216 // Member data
218 const SoundBuffer* m_buffer;
219 };
220
221 } // namespace sf
222
223
224 #endif // SFML_SOUND_HPP
225
226