/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2012 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __PointEmitter_H__
#define __PointEmitter_H__

#include "OgreParticleFXPrerequisites.h"
#include "OgreParticleEmitter.h"

namespace Ogre {

    /** Particle emitter which emits particles from a single point.
    @remarks
        This basic particle emitter emits particles from a single point in space. The
        initial direction of these particles can either be a single direction (i.e. a line),
        a random scattering inside a cone, or a random scattering in all directions, 
        depending the 'angle' parameter, which is the angle across which to scatter the 
        particles either side of the base direction of the emitter. 
    */
    class _OgreParticleFXExport PointEmitter : public ParticleEmitter
    {
    public:
        PointEmitter(ParticleSystem* psys);

        /** See ParticleEmitter. */
        void _initParticle(Particle* pParticle);

        /** See ParticleEmitter. */
        unsigned short _getEmissionCount(Real timeElapsed);




    };

}

#endif
