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SoundBuffer.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_SOUNDBUFFER_H
26 #define SFML_SOUNDBUFFER_H
27
29 // Headers
31 #include <SFML/Audio/Export.h>
32 #include <SFML/Audio/Types.h>
33 #include <SFML/System/InputStream.h>
34 #include <SFML/System/Time.h>
35 #include <stddef.h>
36
37
50 CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename);
51
65 CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInBytes);
66
79 CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream);
80
95 CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate);
96
105 CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(const sfSoundBuffer* soundBuffer);
106
113 CSFML_AUDIO_API void sfSoundBuffer_destroy(sfSoundBuffer* soundBuffer);
114
128 CSFML_AUDIO_API sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer, const char* filename);
129
142 CSFML_AUDIO_API const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer);
143
155 CSFML_AUDIO_API size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer);
156
169 CSFML_AUDIO_API unsigned int sfSoundBuffer_getSampleRate(const sfSoundBuffer* soundBuffer);
170
182 CSFML_AUDIO_API unsigned int sfSoundBuffer_getChannelCount(const sfSoundBuffer* soundBuffer);
183
192 CSFML_AUDIO_API sfTime sfSoundBuffer_getDuration(const sfSoundBuffer* soundBuffer);
193
194
195 #endif // SFML_SOUNDBUFFER_H