CSFML

- Main Page
- Data Structures
- Files

- Data Structures
- Data Structure Index
- Data Fields

Data Structures
Here are the data structures with brief descriptions:

sfColor | Utility class for manpulating RGBA colors
sfContextSettings | Structure defining the window's creation settings
sfEvent | SfEvent defines a system event and its parameters
sfFloatRect | SfFloatRect and sfIntRect are utility classes for manipulating rectangles
sfGlyph | SfGlyph describes a glyph (a visual character)
sfInputStream | Set of callbacks that allow users to define custom file streams
sfIntRect |
sfIpAddress | Encapsulate an IPv4 network address
sfJoystickButtonEvent | Joystick buttons events parameters
sfJoystickConnectEvent | Joystick connection/disconnection event parameters
sfJoystickMoveEvent | Joystick axis move event parameters
sfKeyEvent | Keyboard event parameters
sfMouseButtonEvent | Mouse buttons events parameters
sfMouseMoveEvent | Mouse move event parameters
sfMouseWheelEvent | Mouse wheel events parameters
sfRenderStates | Define the states used for drawing to a RenderTarget
sfSizeEvent | Size events parameters
sfSoundStreamChunk | Defines the data to fill by the OnGetData callback
sfTextEvent | Text event parameters
sfTime | Represents a time value
sfTransform | Encapsulate a 3x3 transform matrix
sfVector2f | 2-component vector of floats
sfVector2i | 2-component vector of integers
sfVector2u | 2-component vector of unsigned integers
sfVector3f | 3-component vector of floats
sfVertex | Define a point with color and texture coordinates
sfVideoMode | SfVideoMode defines a video mode (width, height, bpp, frequency) and provides functions for getting modes supported by the display device