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Shader.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_SHADER_H
26 #define SFML_SHADER_H
27
29 // Headers
31 #include <SFML/Graphics/Export.h>
32 #include <SFML/Graphics/Color.h>
33 #include <SFML/Graphics/Transform.h>
34 #include <SFML/Graphics/Types.h>
35 #include <SFML/System/InputStream.h>
36 #include <SFML/System/Vector2.h>
37 #include <SFML/System/Vector3.h>
38
39
57 CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* fragmentShaderFilename);
58
76 CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* fragmentShader);
77
95 CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* fragmentShaderStream);
96
103 CSFML_GRAPHICS_API void sfShader_destroy(sfShader* shader);
104
125 CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
126
148 CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
149
172 CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
173
197 CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
198
220 CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
221
243 CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
244
271 CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
272
294 CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
295
327 CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
328
350 CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
351
373 CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
374
385 CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void);
386
387
388 #endif // SFML_SHADER_H