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Sprite.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_SPRITE_H
26 #define SFML_SPRITE_H
27
29 // Headers
31 #include <SFML/Graphics/Export.h>
32 #include <SFML/Graphics/BlendMode.h>
33 #include <SFML/Graphics/Color.h>
34 #include <SFML/Graphics/Rect.h>
35 #include <SFML/Graphics/Transform.h>
36 #include <SFML/Graphics/Types.h>
37 #include <SFML/System/Vector2.h>
38
39
46 CSFML_GRAPHICS_API sfSprite* sfSprite_create(void);
47
56 CSFML_GRAPHICS_API sfSprite* sfSprite_copy(const sfSprite* sprite);
57
64 CSFML_GRAPHICS_API void sfSprite_destroy(sfSprite* sprite);
65
77 CSFML_GRAPHICS_API void sfSprite_setPosition(sfSprite* sprite, sfVector2f position);
78
90 CSFML_GRAPHICS_API void sfSprite_setRotation(sfSprite* sprite, float angle);
91
103 CSFML_GRAPHICS_API void sfSprite_setScale(sfSprite* sprite, sfVector2f scale);
104
119 CSFML_GRAPHICS_API void sfSprite_setOrigin(sfSprite* sprite, sfVector2f origin);
120
129 CSFML_GRAPHICS_API sfVector2f sfSprite_getPosition(const sfSprite* sprite);
130
141 CSFML_GRAPHICS_API float sfSprite_getRotation(const sfSprite* sprite);
142
151 CSFML_GRAPHICS_API sfVector2f sfSprite_getScale(const sfSprite* sprite);
152
161 CSFML_GRAPHICS_API sfVector2f sfSprite_getOrigin(const sfSprite* sprite);
162
173 CSFML_GRAPHICS_API void sfSprite_move(sfSprite* sprite, sfVector2f offset);
174
185 CSFML_GRAPHICS_API void sfSprite_rotate(sfSprite* sprite, float angle);
186
197 CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors);
198
207 CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite);
208
217 CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite);
218
237 CSFML_GRAPHICS_API void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect);
238
250 CSFML_GRAPHICS_API void sfSprite_setTextureRect(sfSprite* sprite, sfIntRect rectangle);
251
264 CSFML_GRAPHICS_API void sfSprite_setColor(sfSprite* sprite, sfColor color);
265
278 CSFML_GRAPHICS_API const sfTexture* sfSprite_getTexture(const sfSprite* sprite);
279
288 CSFML_GRAPHICS_API sfIntRect sfSprite_getTextureRect(const sfSprite* sprite);
289
298 CSFML_GRAPHICS_API sfColor sfSprite_getColor(const sfSprite* sprite);
299
314 CSFML_GRAPHICS_API sfFloatRect sfSprite_getLocalBounds(const sfSprite* sprite);
315
330 CSFML_GRAPHICS_API sfFloatRect sfSprite_getGlobalBounds(const sfSprite* sprite);
331
332
333 #endif // SFML_SPRITE_H